My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Mortar Graveyard
Barbarian Barrel
Mortar Executioner Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Mortar Graveyard
Arrows
Graveyard
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Mortar Executioner Electro Wizard
Poison
Mortar Executioner Electro Wizard Graveyard
Lightning
Mortar Executioner Electro Wizard
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Mortar Fireball Electro Wizard Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Mortar Fireball

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Electro Wizard Graveyard Mortar Executioner
Mortar
Zap Fireball Tornado
Fireball
Zap Tornado Graveyard Mortar Electro Wizard
Tornado
Zap Fireball Executioner P.E.K.K.A Mortar Graveyard
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Executioner Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Fireball
Graveyard
Zap Fireball Electro Wizard Tornado P.E.K.K.A

Defense Synergies 5 10

Zap
Fireball Electro Wizard Mortar Tornado Executioner P.E.K.K.A
Mortar
Zap Fireball Tornado Electro Wizard
Fireball
Zap Tornado Mortar Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Zap Mortar Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mortar Fireball Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Executioner Electro Wizard
P.E.K.K.A Zap Mortar Executioner Electro Wizard
Mortar Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Mortar Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Tornado
Tornado Electro Wizard
Executioner Electro Wizard Zap Fireball Tornado
Executioner Zap Fireball Tornado Electro Wizard
Mortar P.E.K.K.A Zap Fireball Electro Wizard
Fireball Executioner Zap Mortar Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Tornado Zap Mortar Fireball P.E.K.K.A Electro Wizard
Mortar Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Mortar Fireball Zap Tornado Executioner Electro Wizard
Zap Mortar Tornado Executioner Fireball Electro Wizard
P.E.K.K.A Mortar Tornado Electro Wizard
Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mortar Executioner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Executioner
Fireball Executioner Zap Tornado Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mortar Fireball Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Executioner
Fireball Executioner
Electro Wizard Zap Mortar Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap Mortar
Fireball Executioner Zap Tornado
Mortar Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Mortar Tornado
Fireball Tornado Electro Wizard
Zap Mortar Fireball Tornado Electro Wizard
Fireball Zap Tornado Executioner
Mortar Fireball Executioner
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball Tornado
Zap Mortar Fireball Executioner Electro Wizard
Zap Mortar Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Mortar Fireball
Zap Tornado Mortar Fireball Executioner
Mortar Fireball Zap Tornado Executioner Electro Wizard
Fireball Zap Mortar Tornado
Fireball Zap Mortar Tornado
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Mortar Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Mortar Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Mortar Fireball Tornado Executioner Electro Wizard

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