My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Graveyard
Giant Snowball
Witch Ram Rider Graveyard
Zap
Witch Ram Rider Graveyard
Barbarian Barrel
Witch Graveyard
The Log
Witch Ram Rider Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Witch Ram Rider Graveyard
Fireball
Witch Ram Rider
Poison
Witch Graveyard
Lightning
Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Freeze Witch Ram Rider Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Tornado Freeze

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Ram Rider Graveyard Freeze Witch Mega Knight
Mirror
Zap Tornado Freeze Ram Rider Graveyard
Tornado
Zap Mirror Freeze Witch Ram Rider Graveyard Mega Knight
Freeze
Graveyard Zap Mirror Tornado
Witch
Zap Tornado Ram Rider Graveyard Mega Knight
Ram Rider
Zap Mirror Tornado Witch Graveyard Mega Knight
Graveyard
Zap Freeze Mirror Tornado Witch Ram Rider Mega Knight
Mega Knight
Zap Tornado Witch Ram Rider Graveyard

Defense Synergies 3 9

Zap
Mirror Mega Knight Tornado Witch Ram Rider
Mirror
Zap Tornado Mega Knight
Tornado
Mirror Zap Witch Ram Rider Mega Knight
Freeze
Mega Knight
Witch
Zap Tornado Mega Knight
Ram Rider
Zap Tornado
Graveyard
Mega Knight
Zap Mirror Tornado Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Zap Witch Ram Rider Mega Knight
Tornado Witch Ram Rider Mega Knight Freeze
Witch Ram Rider Mega Knight
Tornado Mega Knight
Tornado Freeze Zap Mega Knight
Tornado Ram Rider Zap Freeze Witch
Zap Ram Rider Mega Knight
Witch Tornado
Tornado Mega Knight
Witch Zap Tornado Freeze Ram Rider Mega Knight
Zap Tornado Witch Ram Rider
Mega Knight Zap Freeze Witch Ram Rider
Mega Knight Zap Tornado Freeze Witch
Ram Rider Mega Knight
Tornado Zap Freeze Ram Rider Mega Knight
Mega Knight Tornado Witch
Mega Knight Zap Tornado Witch Ram Rider
Zap Tornado Freeze Witch Ram Rider Mega Knight
Tornado Ram Rider
Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Mega Knight
Mega Knight Zap Witch Ram Rider
Mega Knight Zap Tornado Ram Rider
Witch Ram Rider Mega Knight
Zap Tornado Freeze Witch Ram Rider
Witch Ram Rider
Mega Knight
Zap Freeze Mega Knight Tornado Witch
Witch
Mega Knight Witch
Mega Knight Zap Tornado
Mega Knight Witch Ram Rider
Witch Mega Knight
Witch Zap Tornado Freeze
Mega Knight Zap Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Ram Rider
Freeze
Zap Mega Knight
Zap Tornado Freeze Witch Ram Rider
Tornado Witch
Zap Tornado Freeze Ram Rider
Zap Tornado Ram Rider
Tornado
Zap Tornado Ram Rider
Zap Tornado
Freeze
Zap
Zap Witch
Mega Knight
Tornado Freeze
Zap Mega Knight
Zap Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Freeze Witch Mega Knight
Witch
Zap Tornado Witch Ram Rider
Zap Tornado Witch Ram Rider Mega Knight
Zap Tornado
Zap Tornado Witch
Zap Freeze Witch
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Freeze Witch
Zap Tornado Witch Ram Rider
Freeze
Mega Knight
Zap
Zap Tornado
Mega Knight
Zap Tornado Freeze Witch
Zap Tornado Witch
Zap Tornado Freeze Witch Mega Knight

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