My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Graveyard
Giant Snowball
Skeleton Army Princess Graveyard
Zap
Skeleton Army Prince Princess Graveyard
Barbarian Barrel
Skeleton Army Princess Electro Wizard Graveyard
The Log
Skeleton Army Prince Princess Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Army Princess Graveyard
Royal Delivery
Skeleton Army Prince P.E.K.K.A Princess Electro Wizard Graveyard
Fireball
Skeleton Army Princess Electro Wizard
Poison
Skeleton Army Princess Electro Wizard Graveyard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Princess Electro Wizard Prince Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Army Princess

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Prince P.E.K.K.A Electro Wizard Graveyard Princess
Mirror
Zap Skeleton Army Princess Graveyard
Skeleton Army
Mirror
Prince
Zap Princess Electro Wizard Graveyard
P.E.K.K.A
Zap Electro Wizard Princess Graveyard
Princess
Zap Mirror Prince P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Graveyard Prince
Graveyard
Zap Electro Wizard Mirror Prince P.E.K.K.A

Defense Synergies 3 12

Zap
Mirror Electro Wizard Skeleton Army Prince P.E.K.K.A Princess
Mirror
Zap Skeleton Army Princess Electro Wizard
Skeleton Army
Mirror Zap Prince Princess Electro Wizard
Prince
Zap Skeleton Army Electro Wizard
P.E.K.K.A
Zap Princess Electro Wizard
Princess
Zap Mirror Skeleton Army P.E.K.K.A
Electro Wizard
Zap Mirror Skeleton Army Prince P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A Electro Wizard
Skeleton Army Prince P.E.K.K.A Electro Wizard
Skeleton Army Prince P.E.K.K.A Princess
Skeleton Army Zap Electro Wizard
Electro Wizard Zap Princess
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Prince Princess
Skeleton Army Prince Electro Wizard
Skeleton Army Electro Wizard Zap Princess
Zap Princess Electro Wizard
Skeleton Army Prince P.E.K.K.A Zap Electro Wizard
Skeleton Army Zap Prince P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Prince Electro Wizard
Skeleton Army Zap Prince P.E.K.K.A Electro Wizard
Skeleton Army Prince P.E.K.K.A Electro Wizard
Zap Skeleton Army Prince Electro Wizard
Zap Princess Electro Wizard
P.E.K.K.A Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Prince
Skeleton Army P.E.K.K.A Zap Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army Prince
Zap Princess Electro Wizard
Skeleton Army Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Prince
Zap P.E.K.K.A Electro Wizard Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Zap Prince Electro Wizard
Skeleton Army Prince P.E.K.K.A
Skeleton Army Princess
Skeleton Army Electro Wizard Zap Prince P.E.K.K.A
Zap P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Prince
Zap
Zap Princess
Princess
Zap Princess
Zap
Prince Electro Wizard
Zap Prince Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap Prince
Zap Princess
Princess
Zap Prince Princess Electro Wizard
Zap Princess
Prince
Princess
Prince
Zap
Zap Princess
Zap Princess Electro Wizard
Zap Prince Princess
Zap
Zap Princess Electro Wizard
Zap Electro Wizard
Zap
Zap Princess Electro Wizard
P.E.K.K.A Prince
Princess
Zap Electro Wizard Skeleton Army Prince Princess
Zap Princess Electro Wizard
Prince Princess Electro Wizard
Zap Princess
Zap
Prince P.E.K.K.A
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Prince Princess Electro Wizard

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