My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Guards
Giant Snowball
Bats Minions Guards
Zap
Bats Minions Royal Giant Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Bats Minions Guards
Royal Delivery
Bats Minions Valkyrie Guards Electro Wizard
Fireball
Minions Electro Wizard
Poison
Bats Minions Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Minions Guards Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Minions
Zap
Mirror Electro Wizard Bats Minions Royal Giant Valkyrie Guards
Minions
Royal Giant Bats Zap Valkyrie
Royal Giant
Bats Minions Zap Mirror Guards Electro Wizard
Valkyrie
Bats Zap Minions Electro Wizard
Mirror
Zap Royal Giant
Guards
Zap Royal Giant
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 3 12

Bats
Zap Minions Valkyrie Electro Wizard
Zap
Mirror Electro Wizard Bats Minions Valkyrie Guards
Minions
Valkyrie Bats Zap Electro Wizard
Royal Giant
Valkyrie
Minions Bats Zap Mirror Electro Wizard
Mirror
Zap Valkyrie Electro Wizard
Guards
Zap Electro Wizard
Electro Wizard
Zap Bats Minions Valkyrie Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Electro Wizard
Bats Zap Minions Valkyrie Electro Wizard
Bats Minions Valkyrie Electro Wizard
Bats Minions Valkyrie Guards Electro Wizard
Valkyrie
Bats Zap Minions Valkyrie Guards Electro Wizard
Bats Minions Electro Wizard Zap
Zap Valkyrie Electro Wizard
Minions
Guards Valkyrie Electro Wizard
Bats Minions Valkyrie Guards Electro Wizard Zap
Minions Bats Zap Electro Wizard
Bats Zap Minions Valkyrie Guards Electro Wizard
Valkyrie Bats Zap Minions Guards Electro Wizard
Electro Wizard
Zap Electro Wizard
Bats Minions Valkyrie Electro Wizard
Bats Zap Minions Valkyrie Guards Electro Wizard
Zap Valkyrie Bats Minions Guards Electro Wizard
Electro Wizard
Valkyrie Bats Minions Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Electro Wizard
Electro Wizard Zap Valkyrie
Guards Bats Zap Minions Valkyrie Electro Wizard
Valkyrie Guards Bats Zap Electro Wizard
Valkyrie Guards
Bats Zap Minions Electro Wizard
Guards Bats Minions Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Bats Minions Valkyrie
Guards
Bats Minions Valkyrie Guards
Zap Valkyrie Guards Electro Wizard
Valkyrie Guards
Valkyrie
Guards Electro Wizard Bats Zap Minions Valkyrie
Bats Minions Valkyrie Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Electro Wizard
Valkyrie Guards
Zap Valkyrie
Bats Zap Minions
Zap
Zap
Bats Minions Guards Electro Wizard
Zap Valkyrie Electro Wizard
Zap
Minions
Zap
Zap
Bats Minions
Zap Electro Wizard
Zap Valkyrie
Minions
Zap
Zap Valkyrie
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Minions Guards
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Minions Guards
Zap Electro Wizard
Valkyrie Electro Wizard
Zap
Zap
Zap Bats Minions Guards Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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