Deck 3.6


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Godly!
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Ghost Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball Minions Goblin Gang Hog Rider Skeleton Army
Zap Minions Goblin Gang Skeleton Army
Barbarian Barrel Goblin Gang Skeleton Army Royal Ghost Electro Wizard
The Log Goblin Gang Hog Rider Skeleton Army
Earthquake Goblin Gang Hog Rider Skeleton Army
Arrows Minions Goblin Gang Skeleton Army
Royal Delivery Minions Goblin Gang Hog Rider Skeleton Army Royal Ghost Electro Wizard
Fireball Minions Goblin Gang Hog Rider Skeleton Army Electro Wizard
Poison Minions Goblin Gang Skeleton Army Electro Wizard
Lightning Electro Wizard
Rocket Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Royal Ghost Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Synergies   5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Hog Rider Electro Wizard Mega Knight
Minions + Hog Rider Mega Knight
Goblin Gang + Skeleton Army
Hog Rider + Zap Minions Electro Wizard Mega Knight Royal Ghost
+ Goblin Gang
+ Mega Knight Hog Rider
+ Zap Hog Rider Mega Knight
+ Hog Rider Zap Minions Electro Wizard Royal Ghost

Counters   53 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Mega Knight Electro Wizard Royal Ghost
Electro Wizard Royal Ghost Zap Skeleton Army Goblin Gang Minions
Zap Electro Wizard Goblin Gang Skeleton Army Mega Knight Royal Ghost
Electro Wizard
Electro Wizard Goblin Gang Hog Rider Minions Mega Knight Skeleton Army
Electro Wizard
Mega Knight Skeleton Army Minions Electro Wizard
Electro Wizard Zap Goblin Gang Minions
Royal Ghost Mega Knight Electro Wizard Goblin Gang Skeleton Army
Skeleton Army Electro Wizard Goblin Gang Minions
Mega Knight Skeleton Army Electro Wizard Goblin Gang Minions
Mega Knight Skeleton Army
Zap Electro Wizard Goblin Gang Minions
Zap Goblin Gang Mega Knight Electro Wizard Skeleton Army Royal Ghost
Skeleton Army Goblin Gang Mega Knight
Goblin Gang Skeleton Army Electro Wizard Mega Knight Minions
Royal Ghost Skeleton Army Minions Mega Knight Electro Wizard Goblin Gang
Skeleton Army Minions Goblin Gang Mega Knight Electro Wizard
Minions Goblin Gang Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight Goblin Gang Zap Minions
Electro Wizard Hog Rider Royal Ghost
Minions Goblin Gang Electro Wizard
Minions
Mega Knight Skeleton Army Electro Wizard Royal Ghost Goblin Gang Zap
Skeleton Army Minions
Skeleton Army Electro Wizard Minions
Hog Rider Electro Wizard
Zap Skeleton Army Electro Wizard Minions Goblin Gang
Royal Ghost Mega Knight Electro Wizard Goblin Gang
Mega Knight Electro Wizard Royal Ghost Goblin Gang Skeleton Army
Minions Electro Wizard
Skeleton Army Mega Knight
Mega Knight Royal Ghost Goblin Gang Skeleton Army Electro Wizard Zap
Electro Wizard Mega Knight Zap Skeleton Army Minions
Skeleton Army Electro Wizard Goblin Gang Mega Knight Royal Ghost Minions Zap
Minions Electro Wizard Goblin Gang Skeleton Army Royal Ghost Mega Knight
Zap Electro Wizard
Minions Goblin Gang Electro Wizard
Mega Knight
Skeleton Army Zap Electro Wizard Minions Mega Knight
Skeleton Army Electro Wizard Mega Knight Zap Minions Goblin Gang
Electro Wizard Royal Ghost Mega Knight
Minions Electro Wizard Zap
Minions Skeleton Army Electro Wizard Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight Minions Electro Wizard Royal Ghost
Minions Electro Wizard
Mega Knight Royal Ghost Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Mega Knight Goblin Gang Royal Ghost
Skeleton Army Mega Knight Electro Wizard Minions Hog Rider
Mega Knight
Minions Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Electro Wizard Minions
Electro Wizard Skeleton Army Royal Ghost Goblin Gang Minions Mega Knight
Electro Wizard Goblin Gang Mega Knight Royal Ghost Minions
Goblin Gang Electro Wizard Skeleton Army Royal Ghost Mega Knight Zap Minions
Goblin Gang Zap Mega Knight Electro Wizard Minions Skeleton Army
Skeleton Army Mega Knight Electro Wizard Goblin Gang
Goblin Gang Mega Knight Royal Ghost Electro Wizard Minions Zap
Skeleton Army Zap Minions Electro Wizard Royal Ghost Goblin Gang Mega Knight
Zap Minions Electro Wizard Goblin Gang Skeleton Army
Skeleton Army Minions Mega Knight Electro Wizard Goblin Gang
Skeleton Army Goblin Gang Mega Knight Electro Wizard Royal Ghost Minions
Electro Wizard Skeleton Army Mega Knight Zap Goblin Gang
Skeleton Army Minions Electro Wizard Mega Knight Goblin Gang Zap
Minions Zap Electro Wizard Mega Knight Skeleton Army Goblin Gang
Minions Electro Wizard Zap
Minions Goblin Gang Royal Ghost Mega Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Zap Electro Wizard Goblin Gang Minions Skeleton Army Royal Ghost
Electro Wizard Royal Ghost Goblin Gang Mega Knight
Mega Knight Skeleton Army Zap Goblin Gang Royal Ghost Minions Electro Wizard
Mega Knight Electro Wizard Zap Goblin Gang Royal Ghost
Zap Electro Wizard Goblin Gang Minions
Zap Electro Wizard Royal Ghost
Mega Knight Royal Ghost Electro Wizard Goblin Gang
Goblin Gang Minions Skeleton Army Electro Wizard Royal Ghost Mega Knight
Goblin Gang Minions Electro Wizard
Minions Skeleton Army
Skeleton Army Electro Wizard
Mega Knight Goblin Gang Electro Wizard
Electro Wizard Zap Minions
Royal Ghost Mega Knight Goblin Gang Electro Wizard