My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards Dark Prince Miner Inferno Dragon
Giant Snowball
Bats Guards Miner Inferno Dragon
Zap
Bats Guards Dark Prince Inferno Dragon
Barbarian Barrel
Guards Dark Prince
The Log
Guards Dark Prince
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Dark Prince Miner Inferno Dragon
Fireball
Inferno Dragon
Poison
Bats Guards
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Dark Prince Poison Miner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Miner Dark Prince Poison Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Miner

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Dark Prince Inferno Dragon
Zap
Giant Miner Bats Guards Dark Prince Poison
Giant
Bats Zap Dark Prince Poison Miner Guards
Guards
Miner Zap Giant
Dark Prince
Giant Bats Zap Poison Miner
Poison
Giant Miner Zap Dark Prince
Miner
Bats Zap Giant Guards Poison Dark Prince Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 0 10

Bats
Zap Dark Prince Inferno Dragon
Zap
Bats Guards Dark Prince Poison Miner Inferno Dragon
Giant
Guards
Zap Poison
Dark Prince
Bats Zap Poison
Poison
Zap Guards Dark Prince
Miner
Zap
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Dark Prince
Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Guards Dark Prince
Dark Prince Poison
Bats Zap Guards Dark Prince
Bats Inferno Dragon Zap Poison
Zap Poison
Inferno Dragon
Guards Dark Prince Miner
Bats Guards Poison Zap Dark Prince
Inferno Dragon Bats Zap Poison
Bats Zap Guards Dark Prince
Bats Zap Guards Dark Prince Poison
Inferno Dragon
Zap Inferno Dragon
Bats Dark Prince Poison
Bats Zap Guards Dark Prince
Zap Poison Bats Guards Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Bats Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Dark Prince
Poison Zap Miner Inferno Dragon
Guards Bats Zap Dark Prince
Guards Dark Prince Bats Zap
Guards Dark Prince Inferno Dragon
Poison Bats Zap
Guards Dark Prince Bats
Dark Prince Inferno Dragon
Zap Bats Dark Prince Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Guards Dark Prince
Zap Guards Dark Prince Poison
Dark Prince Guards
Guards Bats Zap Dark Prince Poison Inferno Dragon
Bats Poison Zap Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap Miner
Poison Miner
Guards Dark Prince Poison
Poison Zap Dark Prince
Poison Bats Zap
Poison
Poison Zap
Poison Miner Zap
Bats Guards Poison
Poison Miner Zap Dark Prince
Poison Zap
Poison Miner
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Dark Prince Poison
Zap Poison Miner
Poison
Poison
Zap Poison
Zap Poison Dark Prince
Inferno Dragon
Poison Miner Zap
Zap Poison Miner
Poison Miner Zap
Poison Bats Zap
Zap Bats Guards Poison
Poison Zap Miner
Zap Poison
Poison
Zap Bats Guards Dark Prince
Poison Zap
Poison Miner Dark Prince
Zap Poison
Zap Poison
Dark Prince
Zap Bats Guards Poison
Bats Zap Poison
Poison Zap Dark Prince Miner

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