My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton
Giant Snowball
Minions Barbarians
Zap
Minions X-Bow
Barbarian Barrel
Barbarians Valkyrie Giant Skeleton X-Bow
The Log
Barbarians Giant Skeleton X-Bow
Earthquake
Barbarians X-Bow
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Giant Skeleton
Fireball
Minions Barbarians X-Bow
Poison
Minions Barbarians X-Bow
Lightning
Valkyrie X-Bow
Rocket
Barbarians Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Fireball Valkyrie Barbarians Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Minions Valkyrie Giant Skeleton The Log
Minions
Zap Valkyrie Giant Skeleton
Barbarians
Fireball
Zap X-Bow The Log
Valkyrie
Zap Minions Giant Skeleton X-Bow
Giant Skeleton
Zap Minions Valkyrie X-Bow The Log
X-Bow
Zap Fireball The Log Valkyrie Giant Skeleton
The Log
X-Bow Zap Fireball Giant Skeleton

Defense Synergies 5 13

Zap
Fireball Minions Barbarians Valkyrie Giant Skeleton X-Bow The Log
Minions
Valkyrie Zap Giant Skeleton X-Bow The Log
Barbarians
Zap
Fireball
Zap X-Bow The Log Valkyrie
Valkyrie
Minions Zap Fireball X-Bow The Log
Giant Skeleton
Zap Minions The Log
X-Bow
Fireball The Log Zap Minions Valkyrie
The Log
Fireball X-Bow Zap Minions Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie X-Bow The Log
Barbarians Zap Minions Valkyrie X-Bow The Log
Barbarians Minions Valkyrie Giant Skeleton
Barbarians Minions Valkyrie
Barbarians Fireball Valkyrie Giant Skeleton X-Bow The Log
Fireball The Log Zap Minions Valkyrie X-Bow
Minions Zap Fireball X-Bow
Zap Barbarians Fireball Valkyrie Giant Skeleton X-Bow The Log
Barbarians Minions X-Bow
Barbarians Valkyrie Giant Skeleton
Minions Barbarians Valkyrie Zap Fireball Giant Skeleton X-Bow The Log
Minions Zap Fireball
Barbarians Zap Minions Fireball Valkyrie Giant Skeleton X-Bow The Log
Fireball Valkyrie Zap Minions Barbarians X-Bow The Log
Barbarians X-Bow
Barbarians Zap Fireball X-Bow The Log
Barbarians Minions Fireball Valkyrie X-Bow
Fireball Zap Minions Barbarians Valkyrie X-Bow The Log
Zap Valkyrie The Log Minions Barbarians Fireball Giant Skeleton
Barbarians
Valkyrie Minions Barbarians Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Giant Skeleton X-Bow
Fireball Zap Valkyrie X-Bow The Log
Barbarians Giant Skeleton Zap Minions Valkyrie The Log
Valkyrie Giant Skeleton Zap Barbarians Fireball X-Bow The Log
Barbarians Giant Skeleton Valkyrie
Fireball Zap Minions
Minions Barbarians Fireball Valkyrie Giant Skeleton
Giant Skeleton Barbarians Valkyrie
Zap Giant Skeleton Minions Barbarians Fireball Valkyrie X-Bow The Log
Barbarians
Minions Barbarians Valkyrie Giant Skeleton
Zap Barbarians Fireball Valkyrie Giant Skeleton The Log
Barbarians Giant Skeleton Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Zap Minions Fireball Valkyrie Giant Skeleton X-Bow The Log
Minions Valkyrie Zap Barbarians Fireball Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton X-Bow The Log
Fireball Zap X-Bow The Log
Fireball Giant Skeleton X-Bow The Log
Barbarians Fireball Valkyrie Giant Skeleton The Log
Fireball Zap Valkyrie The Log
Fireball Zap Minions
The Log
Fireball X-Bow The Log Zap
Fireball The Log Zap X-Bow
Minions Fireball X-Bow
Zap Fireball Valkyrie X-Bow The Log
Fireball Zap
Fireball The Log
Minions Fireball X-Bow
Zap Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Minions
Zap Fireball X-Bow The Log
Zap Fireball Valkyrie X-Bow The Log
Minions Fireball Giant Skeleton X-Bow The Log
Fireball
X-Bow The Log
Zap Barbarians Fireball X-Bow The Log
Zap The Log Fireball Valkyrie
Fireball X-Bow The Log Zap
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Zap Fireball X-Bow
Zap Minions Fireball
Fireball
Zap Fireball X-Bow The Log
Zap Fireball
Giant Skeleton
Fireball The Log
Zap Minions Barbarians Fireball X-Bow
Fireball Zap
The Log Fireball
Fireball Valkyrie
The Log Zap Fireball
Zap Fireball Giant Skeleton
Zap Minions Fireball Giant Skeleton The Log
Zap Fireball
Zap Fireball Giant Skeleton X-Bow The Log

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