My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Skeleton Army Executioner Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elite Barbarians Hog Rider Skeleton Army Executioner Electro Wizard
Fireball
Elite Barbarians Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Knight Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Army Hog Rider Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Army

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Knight Executioner The Log
Knight
Hog Rider Executioner Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Zap Knight Hog Rider The Log
Hog Rider
Zap Knight The Log Elite Barbarians Executioner Electro Wizard
Skeleton Army
Executioner
Knight Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Elite Barbarians Executioner
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 3 13

Zap
Electro Wizard Knight Elite Barbarians Skeleton Army Executioner The Log
Knight
Executioner Electro Wizard Zap Skeleton Army The Log
Elite Barbarians
Zap The Log
Hog Rider
Skeleton Army
Zap Knight Executioner The Log Electro Wizard
Executioner
Knight Zap Skeleton Army The Log
The Log
Zap Knight Elite Barbarians Skeleton Army Executioner Electro Wizard
Electro Wizard
Zap Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner The Log Electro Wizard
Elite Barbarians Skeleton Army Zap Knight Executioner The Log Electro Wizard
Skeleton Army Knight Elite Barbarians Executioner Electro Wizard
Elite Barbarians Skeleton Army Knight Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Zap Executioner Electro Wizard
Electro Wizard Zap Executioner
Zap The Log Electro Wizard
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Knight The Log
Executioner Zap Electro Wizard
Skeleton Army Zap Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Executioner Zap The Log Electro Wizard
Elite Barbarians Skeleton Army Knight Electro Wizard
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Skeleton Army Executioner Electro Wizard
Zap Knight Elite Barbarians Skeleton Army Executioner The Log Electro Wizard
Zap Executioner The Log Knight Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Knight Elite Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Elite Barbarians Executioner The Log
Skeleton Army Zap Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Zap Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Skeleton Army Executioner
Executioner Zap Electro Wizard
Skeleton Army Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Skeleton Army
Zap Electro Wizard Knight Elite Barbarians Skeleton Army The Log
Skeleton Army
Knight Elite Barbarians
Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Knight Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Electro Wizard Zap Knight Executioner The Log
Executioner Zap Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap Executioner The Log Electro Wizard
The Log
Knight The Log
Executioner Zap The Log
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Elite Barbarians Electro Wizard
Zap Knight The Log Electro Wizard
Zap Executioner
Knight Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Zap Executioner The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Skeleton Army
Zap Executioner Electro Wizard
The Log
Knight Executioner Electro Wizard
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: