My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Wizard Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Miner Baby Dragon Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Miner Baby Dragon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Knight Baby Dragon
Knight
Baby Dragon Zap Wizard Miner Electro Wizard
Wizard
Knight P.E.K.K.A Miner
Baby Dragon
Knight Zap Lightning P.E.K.K.A Miner Electro Wizard
Lightning
Baby Dragon
P.E.K.K.A
Zap Electro Wizard Wizard Baby Dragon
Miner
Zap Knight Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Baby Dragon Miner

Defense Synergies 2 10

Zap
Electro Wizard Knight Baby Dragon P.E.K.K.A Miner
Knight
Electro Wizard Zap Wizard Baby Dragon
Wizard
Knight P.E.K.K.A Electro Wizard
Baby Dragon
Zap Knight P.E.K.K.A
Lightning
P.E.K.K.A
Zap Wizard Baby Dragon Electro Wizard
Miner
Zap
Electro Wizard
Zap Knight Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard Baby Dragon Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Lightning Electro Wizard
P.E.K.K.A Knight Electro Wizard
Lightning P.E.K.K.A
Zap Baby Dragon Electro Wizard
Lightning Electro Wizard Zap Wizard Baby Dragon
Lightning Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Miner Electro Wizard
Electro Wizard Zap Knight Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
P.E.K.K.A Zap Knight Wizard Lightning Electro Wizard
Wizard Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Lightning P.E.K.K.A Electro Wizard
Wizard Knight P.E.K.K.A Electro Wizard
Zap Knight Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Wizard Baby Dragon Lightning Miner
P.E.K.K.A Zap Knight Lightning Electro Wizard
Lightning P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight
Wizard Zap Baby Dragon Electro Wizard
P.E.K.K.A Knight Lightning Electro Wizard
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Electro Wizard Knight Baby Dragon
P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Knight Wizard
Wizard Baby Dragon
Electro Wizard Zap Knight Baby Dragon Lightning P.E.K.K.A
Zap Wizard Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Zap Baby Dragon Miner Electro Wizard
Lightning Baby Dragon Miner
Lightning Knight
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Miner Zap Wizard Lightning
Lightning Electro Wizard
Lightning Miner Zap Knight Wizard Electro Wizard
Lightning Zap Wizard Baby Dragon
Lightning Knight Baby Dragon Miner
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning
Lightning
Lightning Zap Wizard Baby Dragon Electro Wizard
Lightning Zap Wizard Baby Dragon Miner
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Zap Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard Baby Dragon Lightning Electro Wizard
Lightning Zap Wizard Baby Dragon Miner
Lightning Miner Zap Baby Dragon
Lightning Zap Wizard Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard Miner
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning
Zap Lightning Electro Wizard
Lightning Zap Wizard Baby Dragon Electro Wizard
Lightning Miner Knight Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Lightning
Lightning Zap
P.E.K.K.A
Zap Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Miner Electro Wizard

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