My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Collector Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Executioner Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Knight Firecracker Executioner P.E.K.K.A Electro Wizard
Fireball
Firecracker Elixir Collector Executioner Electro Wizard
Poison
Firecracker Elixir Collector Executioner Electro Wizard
Lightning
Knight Elixir Collector Executioner Electro Wizard
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Elixir Collector Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Electro Wizard Executioner Rocket Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Electro Wizard

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Knight Executioner
Knight
Firecracker Executioner Zap Electro Wizard
Firecracker
Zap Knight P.E.K.K.A
Rocket
Elixir Collector
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Executioner
Electro Wizard
Zap P.E.K.K.A Knight

Defense Synergies 4 7

Zap
Electro Wizard Knight Firecracker Executioner P.E.K.K.A
Knight
Firecracker Executioner Electro Wizard Zap
Firecracker
Knight Zap P.E.K.K.A Electro Wizard
Rocket
Elixir Collector
Executioner
Knight Zap
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Firecracker Executioner Electro Wizard
P.E.K.K.A Zap Knight Firecracker Executioner Electro Wizard
Rocket P.E.K.K.A Knight Executioner Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Rocket P.E.K.K.A
Zap Firecracker Executioner Electro Wizard
Rocket Electro Wizard Zap Firecracker Executioner
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Electro Wizard
Executioner Electro Wizard Zap Knight Firecracker
Executioner Zap Firecracker Electro Wizard
P.E.K.K.A Zap Knight Rocket Electro Wizard
Rocket Executioner Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Rocket Zap P.E.K.K.A Electro Wizard
Knight Firecracker Executioner P.E.K.K.A Electro Wizard
Zap Knight Firecracker Executioner Electro Wizard
Zap Executioner Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Knight Firecracker Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker Rocket Executioner
P.E.K.K.A Zap Knight Rocket Electro Wizard
Rocket P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Executioner
Firecracker Rocket Executioner Zap Electro Wizard
Rocket P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap Rocket P.E.K.K.A Electro Wizard Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A Knight Executioner
Firecracker Executioner
Electro Wizard Zap Knight Firecracker Rocket Executioner P.E.K.K.A
Executioner Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker Zap Executioner Electro Wizard
Rocket
Knight Firecracker Rocket
Rocket Executioner Zap Firecracker
Firecracker Executioner Zap Rocket
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Rocket Electro Wizard
Firecracker Rocket Zap Knight Electro Wizard
Zap Firecracker Rocket Executioner
Rocket Knight Firecracker Executioner
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker Executioner
Firecracker Rocket Executioner
Rocket
Rocket
Rocket Zap Firecracker Executioner Electro Wizard
Rocket Zap Firecracker
Rocket
Rocket
Rocket
Rocket Zap
Zap Firecracker Executioner
Firecracker Zap Executioner Electro Wizard
Zap
Rocket Zap Firecracker
Zap Firecracker Executioner Electro Wizard
Zap Rocket Electro Wizard Firecracker
Zap Rocket
Zap Rocket Firecracker Electro Wizard
P.E.K.K.A
Rocket Firecracker
Zap Electro Wizard Rocket
Rocket Zap Firecracker Executioner Electro Wizard
Knight Firecracker Rocket Executioner Electro Wizard
Zap Firecracker Executioner
Rocket Zap
Firecracker Executioner P.E.K.K.A
Zap Firecracker Rocket Electro Wizard
Firecracker Zap Rocket Executioner Electro Wizard
Zap Firecracker Rocket Executioner Electro Wizard

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