My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Witch Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Baby Dragon Witch Electro Wizard
Fireball
Hog Rider Baby Dragon Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Mini P.E.K.K.A Baby Dragon Witch
Knight
Hog Rider Baby Dragon Zap Witch Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Baby Dragon Electro Wizard
Hog Rider
Zap Knight Mini P.E.K.K.A Rocket Baby Dragon Witch Electro Wizard
Rocket
Hog Rider
Baby Dragon
Knight Zap Mini P.E.K.K.A Hog Rider Witch Electro Wizard
Witch
Zap Knight Hog Rider Baby Dragon
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Electro Wizard Knight Baby Dragon Witch
Knight
Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Zap Electro Wizard Knight Baby Dragon Witch
Hog Rider
Rocket
Baby Dragon
Zap Knight Mini P.E.K.K.A Witch
Witch
Zap Knight Mini P.E.K.K.A Baby Dragon Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Knight Witch Electro Wizard
Mini P.E.K.K.A Rocket Witch Knight Electro Wizard
Mini P.E.K.K.A Witch Knight Electro Wizard
Mini P.E.K.K.A Rocket
Zap Baby Dragon Electro Wizard
Rocket Electro Wizard Zap Baby Dragon Witch
Rocket Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Zap Knight Baby Dragon
Zap Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Zap Knight Rocket Witch Electro Wizard
Rocket Zap Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Rocket Zap Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Witch Electro Wizard
Zap Knight Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Rocket Baby Dragon
Zap Knight Mini P.E.K.K.A Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Witch
Rocket Zap Baby Dragon Witch Electro Wizard
Mini P.E.K.K.A Rocket Knight Witch Electro Wizard
Mini P.E.K.K.A Knight
Zap Rocket Electro Wizard Knight Mini P.E.K.K.A Baby Dragon Witch
Witch
Knight Mini P.E.K.K.A Witch
Rocket Zap Electro Wizard
Mini P.E.K.K.A Rocket Knight Witch
Baby Dragon Witch
Witch Electro Wizard Zap Knight Mini P.E.K.K.A Rocket Baby Dragon
Zap Mini P.E.K.K.A Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Zap Baby Dragon Electro Wizard
Rocket Baby Dragon
Knight Rocket
Rocket Zap Baby Dragon
Zap Rocket Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Zap Knight Electro Wizard
Zap Rocket Baby Dragon
Rocket Knight Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch
Rocket Zap Baby Dragon
Zap Baby Dragon Witch Electro Wizard
Zap Rocket Electro Wizard Witch
Mini P.E.K.K.A
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Rocket Witch
Rocket Zap Baby Dragon Witch Electro Wizard
Knight Mini P.E.K.K.A Rocket Baby Dragon Electro Wizard
Zap Baby Dragon
Rocket Zap
Zap Rocket Baby Dragon Witch Electro Wizard
Zap Rocket Witch Electro Wizard
Zap Rocket Baby Dragon Witch Electro Wizard

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