My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Knight Goblin Barrel Executioner Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Goblin Barrel Baby Dragon Executioner Electro Wizard
Fireball
Hog Rider Goblin Barrel Baby Dragon Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Mini P.E.K.K.A Hog Rider Baby Dragon Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Mini P.E.K.K.A Baby Dragon Executioner
Knight
Hog Rider Goblin Barrel Baby Dragon Executioner Zap Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Baby Dragon Electro Wizard
Hog Rider
Zap Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon Executioner Electro Wizard
Goblin Barrel
Knight Hog Rider Baby Dragon
Baby Dragon
Knight Zap Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard
Executioner
Knight Zap Hog Rider
Electro Wizard
Zap Knight Mini P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 5 7

Zap
Mini P.E.K.K.A Electro Wizard Knight Baby Dragon Executioner
Knight
Executioner Electro Wizard Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Electro Wizard Knight Baby Dragon Executioner
Hog Rider
Goblin Barrel
Baby Dragon
Zap Knight Mini P.E.K.K.A
Executioner
Knight Zap Mini P.E.K.K.A
Electro Wizard
Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Executioner Electro Wizard
Mini P.E.K.K.A Zap Knight Executioner Electro Wizard
Mini P.E.K.K.A Knight Executioner Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A
Zap Baby Dragon Executioner Electro Wizard
Electro Wizard Zap Baby Dragon Executioner
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Wizard
Executioner Electro Wizard Zap Knight Baby Dragon
Executioner Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Executioner Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Executioner Electro Wizard
Zap Knight Baby Dragon Executioner Electro Wizard
Zap Baby Dragon Executioner Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Baby Dragon Executioner
Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Executioner
Executioner Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Knight Executioner
Baby Dragon Executioner
Electro Wizard Zap Knight Mini P.E.K.K.A Baby Dragon Executioner
Executioner Zap Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Executioner Electro Wizard
Baby Dragon
Knight
Executioner Zap Baby Dragon
Executioner Zap Baby Dragon
Baby Dragon Executioner
Zap Baby Dragon Executioner
Zap
Mini P.E.K.K.A Electro Wizard
Zap Knight Electro Wizard
Zap Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Baby Dragon Executioner
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner
Zap Baby Dragon Executioner Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Executioner Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Executioner Electro Wizard
Knight Mini P.E.K.K.A Baby Dragon Executioner Electro Wizard
Zap Baby Dragon Executioner
Zap
Executioner
Zap Baby Dragon Electro Wizard
Zap Executioner Electro Wizard
Zap Baby Dragon Executioner Electro Wizard

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