My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider P.E.K.K.A Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Void Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Void

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Void P.E.K.K.A Electro Wizard Knight The Log Magic Archer
Knight
Hog Rider Zap The Log Electro Wizard Magic Archer
Hog Rider
Zap Knight The Log Void Electro Wizard Magic Archer
Void
Zap Hog Rider
P.E.K.K.A
Zap Electro Wizard Magic Archer The Log
The Log
Hog Rider Zap Knight P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Zap Knight Hog Rider The Log Electro Wizard

Defense Synergies 4 10

Zap
Electro Wizard Knight Void P.E.K.K.A The Log Magic Archer
Knight
Electro Wizard Magic Archer Zap The Log
Hog Rider
Void
Zap
P.E.K.K.A
The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Knight Electro Wizard Magic Archer
Electro Wizard
Zap Knight P.E.K.K.A The Log Magic Archer
Magic Archer
Knight Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Void The Log Electro Wizard Magic Archer
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight Void Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log
The Log Zap Electro Wizard Magic Archer
Electro Wizard Zap Void Magic Archer
Zap Void P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Knight Electro Wizard
Electro Wizard Zap Knight The Log Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Knight The Log Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Knight P.E.K.K.A Electro Wizard
Zap Knight The Log Electro Wizard Magic Archer
Zap The Log Knight Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Void P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Knight The Log Magic Archer
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Electro Wizard
P.E.K.K.A Knight
Zap Electro Wizard Magic Archer
P.E.K.K.A Knight Void Electro Wizard
P.E.K.K.A Knight
Zap Void P.E.K.K.A Electro Wizard Knight The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Void The Log Electro Wizard
P.E.K.K.A Knight
Magic Archer
Electro Wizard Zap Knight P.E.K.K.A The Log Magic Archer
Zap P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight The Log
Void Zap The Log Electro Wizard Magic Archer
Void The Log Magic Archer
Knight Void The Log
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
Void The Log Zap
Void Electro Wizard
Void Zap Knight The Log Electro Wizard Magic Archer
Void Zap Magic Archer
Knight Void The Log Magic Archer
Void Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Void Zap The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
Void The Log Magic Archer
Void
Void The Log
Zap Void The Log
Zap The Log Magic Archer
Void The Log Zap Electro Wizard Magic Archer
Void Zap The Log Magic Archer
Void Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Void
Void
Void Zap The Log Magic Archer
Zap Void Electro Wizard Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Electro Wizard Void Magic Archer
Zap Electro Wizard Magic Archer
The Log
Void Knight Electro Wizard Magic Archer
The Log Zap Magic Archer
Void Zap
P.E.K.K.A
Zap The Log Electro Wizard Magic Archer
Zap Void Electro Wizard Magic Archer
Void Zap The Log Electro Wizard Magic Archer

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