My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Executioner Bandit Lumberjack
The Log
Goblin Gang Hog Rider Goblin Barrel Bandit Lumberjack
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Executioner Bandit Lumberjack
Fireball
Goblin Gang Hog Rider Goblin Barrel Executioner Bandit Lumberjack
Poison
Goblin Gang Executioner
Lightning
Knight Executioner Bandit Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Bandit Hog Rider Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Executioner Bandit Lumberjack
Knight
Goblin Gang Hog Rider Goblin Barrel Executioner Zap Lumberjack
Goblin Gang
Knight Hog Rider Goblin Barrel Bandit
Hog Rider
Zap Knight Goblin Gang Goblin Barrel Executioner Bandit Lumberjack
Goblin Barrel
Knight Goblin Gang Hog Rider Bandit Lumberjack
Executioner
Knight Zap Hog Rider Bandit
Bandit
Zap Goblin Gang Hog Rider Goblin Barrel Executioner Lumberjack
Lumberjack
Zap Knight Hog Rider Goblin Barrel Bandit

Defense Synergies 2 11

Zap
Knight Goblin Gang Executioner Bandit Lumberjack
Knight
Goblin Gang Executioner Zap Lumberjack
Goblin Gang
Knight Zap Bandit Lumberjack
Hog Rider
Goblin Barrel
Executioner
Knight Zap Bandit Lumberjack
Bandit
Zap Goblin Gang Executioner Lumberjack
Lumberjack
Zap Knight Goblin Gang Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Lumberjack Zap Knight Goblin Gang Executioner Bandit
Goblin Gang Lumberjack Knight Executioner Bandit
Lumberjack Knight Goblin Gang Bandit
Lumberjack
Goblin Gang Zap Executioner Bandit Lumberjack
Zap Goblin Gang Executioner
Zap Bandit
Goblin Gang Lumberjack
Knight Goblin Gang Bandit Lumberjack
Goblin Gang Executioner Zap Knight Bandit Lumberjack
Executioner Zap Goblin Gang
Lumberjack Zap Knight Goblin Gang Bandit
Executioner Zap Goblin Gang Lumberjack
Knight Goblin Gang Bandit Lumberjack
Zap Goblin Gang Bandit Lumberjack
Knight Goblin Gang Executioner Lumberjack
Zap Knight Goblin Gang Executioner Bandit Lumberjack
Zap Executioner Knight Bandit Lumberjack
Lumberjack
Goblin Gang Knight Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Bandit
Bandit Zap Knight Goblin Gang Executioner Lumberjack
Goblin Gang Bandit Lumberjack Zap Knight
Goblin Gang Lumberjack Zap Knight Bandit
Knight Goblin Gang Executioner Bandit Lumberjack
Executioner Zap Goblin Gang
Goblin Gang Knight Bandit Lumberjack
Knight Lumberjack
Zap Knight Bandit
Goblin Gang
Knight Lumberjack
Zap
Knight Goblin Gang Executioner Bandit Lumberjack
Executioner
Goblin Gang Zap Knight Executioner Lumberjack
Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Executioner Bandit
Bandit
Knight
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap Bandit
Goblin Gang Lumberjack
Zap Knight Bandit
Zap Executioner
Knight Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit
Zap Executioner Bandit
Zap
Zap
Zap Executioner
Zap Executioner Bandit
Zap Bandit
Zap Bandit
Zap Executioner
Zap
Zap Bandit
Zap
Zap Goblin Gang Bandit
Zap Executioner
Knight Goblin Gang Executioner Lumberjack
Zap Executioner
Zap
Executioner
Zap Goblin Gang
Zap Executioner
Zap Executioner Bandit

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