My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Executioner
Poison
Goblin Gang Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Hog Rider Golden Knight Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Knight Executioner Mega Knight
Knight
Goblin Gang Hog Rider Executioner Zap
Goblin Gang
Knight Hog Rider P.E.K.K.A
Hog Rider
Zap Knight Goblin Gang Executioner Mega Knight Golden Knight
Executioner
Knight Zap Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Goblin Gang Executioner
Mega Knight
Zap Hog Rider Executioner
Golden Knight
Hog Rider

Defense Synergies 3 7

Zap
Mega Knight Knight Goblin Gang Executioner P.E.K.K.A Golden Knight
Knight
Goblin Gang Executioner Zap
Goblin Gang
Knight Zap P.E.K.K.A
Hog Rider
Executioner
Knight Zap Mega Knight
P.E.K.K.A
Zap Goblin Gang
Mega Knight
Zap Executioner
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Golden Knight
P.E.K.K.A Zap Knight Goblin Gang Executioner Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Executioner
P.E.K.K.A Knight Goblin Gang Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Zap Executioner Mega Knight
Zap Goblin Gang Executioner
Zap P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Mega Knight
Goblin Gang Executioner Zap Knight Mega Knight
Executioner Zap Goblin Gang
P.E.K.K.A Mega Knight Zap Knight Goblin Gang
Executioner Mega Knight Zap Goblin Gang P.E.K.K.A Golden Knight
P.E.K.K.A Knight Goblin Gang Mega Knight
Zap Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Knight Goblin Gang Executioner P.E.K.K.A
Mega Knight Zap Knight Goblin Gang Executioner Golden Knight
Zap Executioner Knight Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Knight Goblin Gang Executioner Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Knight Golden Knight
Goblin Gang P.E.K.K.A Mega Knight Zap Knight
P.E.K.K.A Knight Goblin Gang Executioner Mega Knight
Executioner Zap Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Mega Knight Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight Golden Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Knight Goblin Gang Executioner Golden Knight
Executioner Mega Knight
Goblin Gang Zap Knight Executioner P.E.K.K.A Golden Knight
Executioner Mega Knight Zap P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Zap Executioner Golden Knight
Knight
Executioner Zap Mega Knight
Executioner Zap
Executioner
Zap Executioner
Zap Golden Knight
Goblin Gang
Zap Knight Golden Knight
Zap Executioner
Knight Executioner Golden Knight
Zap
Zap Executioner Golden Knight
Executioner Mega Knight
Zap Executioner Mega Knight
Zap Mega Knight Golden Knight
Mega Knight
Zap
Zap Executioner Mega Knight
Zap Executioner Golden Knight
Zap Mega Knight Golden Knight
Zap Golden Knight
Zap Executioner
Zap
Zap Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Goblin Gang
Zap Executioner
Knight Goblin Gang Executioner Mega Knight
Zap Executioner
Zap
Executioner P.E.K.K.A Mega Knight
Zap Goblin Gang Golden Knight
Zap Executioner
Zap Executioner Mega Knight Golden Knight

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