My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Princess
Zap
Goblin Gang Firecracker Battle Ram Princess
Barbarian Barrel
Knight Goblin Gang Firecracker Battle Ram Princess
The Log
Goblin Gang Firecracker Battle Ram Princess
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Knight Goblin Gang Firecracker Battle Ram P.E.K.K.A Princess
Fireball
Goblin Gang Firecracker Battle Ram Princess
Poison
Goblin Gang Firecracker Princess
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Princess Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Knight Poison Princess
Knight
Goblin Gang Firecracker Battle Ram Princess Zap Poison
Goblin Gang
Knight Firecracker Battle Ram P.E.K.K.A Princess
Firecracker
Zap Knight Goblin Gang Battle Ram P.E.K.K.A Princess
Battle Ram
Zap Knight Poison Goblin Gang Firecracker P.E.K.K.A Princess
Poison
Battle Ram P.E.K.K.A Zap Knight
P.E.K.K.A
Zap Poison Goblin Gang Firecracker Battle Ram Princess
Princess
Knight Zap Goblin Gang Firecracker Battle Ram P.E.K.K.A

Defense Synergies 3 13

Zap
Knight Goblin Gang Firecracker Poison P.E.K.K.A Princess
Knight
Goblin Gang Firecracker Princess Zap Poison
Goblin Gang
Knight Zap Firecracker P.E.K.K.A Princess
Firecracker
Knight Zap Goblin Gang P.E.K.K.A Princess
Battle Ram
Poison
Zap Knight
P.E.K.K.A
Zap Goblin Gang Firecracker Princess
Princess
Knight Zap Goblin Gang Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker Poison P.E.K.K.A Princess
Goblin Gang Zap Firecracker
Zap Goblin Gang Firecracker Poison Princess
Zap Poison P.E.K.K.A
P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Firecracker
Goblin Gang Poison Zap Knight Firecracker Princess
Zap Goblin Gang Firecracker Poison Princess
P.E.K.K.A Zap Knight Goblin Gang
Zap Goblin Gang Firecracker Poison P.E.K.K.A Princess
P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang P.E.K.K.A
Knight Goblin Gang Firecracker Poison P.E.K.K.A
Zap Knight Goblin Gang Firecracker
Zap Poison Knight Firecracker Princess
P.E.K.K.A
Goblin Gang Knight Firecracker Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A
Poison Zap Knight Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight
P.E.K.K.A Knight Goblin Gang
Firecracker Poison Zap Goblin Gang Princess
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Poison
P.E.K.K.A Knight Goblin Gang
Firecracker Princess
Goblin Gang Zap Knight Firecracker Poison P.E.K.K.A
Poison Zap Firecracker P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Knight Firecracker
Firecracker Poison Zap Princess
Poison
Knight Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Zap Princess
Firecracker Poison Princess
Poison Zap Firecracker Princess
Poison Zap Firecracker
Goblin Gang Poison
Firecracker Poison Zap Knight Princess
Poison Zap Firecracker Princess
Poison Knight Firecracker Princess
Firecracker Poison Princess
Princess Zap Firecracker Poison
Zap Firecracker Poison Princess
Firecracker Poison Princess
Poison
Zap Firecracker Poison Princess
Zap Firecracker Poison Princess
Poison
Poison Princess
Zap Poison
Zap Firecracker Poison Princess
Firecracker Poison Zap Princess
Zap Poison Princess
Poison Zap Firecracker
Poison Zap Firecracker Princess
Zap Firecracker Poison
Poison Zap
Zap Firecracker Poison Princess
P.E.K.K.A
Firecracker Poison Princess
Zap Goblin Gang Princess
Poison Zap Firecracker Princess
Poison Knight Goblin Gang Firecracker Princess
Zap Firecracker Poison Princess
Zap Poison
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Poison Princess
Firecracker Zap Poison Princess
Poison Zap Firecracker Princess

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