My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Balloon Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Balloon Bandit
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Dark Prince Balloon Bandit
Barbarian Barrel
Knight Goblin Gang Dark Prince Executioner Bandit
The Log
Goblin Gang Dark Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Dark Prince Balloon Executioner Bandit
Fireball
Goblin Gang Balloon Executioner Bandit
Poison
Goblin Gang Balloon Executioner
Lightning
Knight Dark Prince Balloon Executioner Bandit
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Bandit Fireball Dark Prince Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Knight Dark Prince Executioner Bandit
Knight
Goblin Gang Balloon Executioner Zap Fireball
Goblin Gang
Knight Dark Prince Balloon Bandit
Fireball
Zap Knight Dark Prince
Dark Prince
Zap Goblin Gang Fireball Balloon Executioner Bandit
Balloon
Zap Knight Goblin Gang Dark Prince Executioner Bandit
Executioner
Knight Zap Dark Prince Balloon Bandit
Bandit
Zap Goblin Gang Dark Prince Balloon Executioner

Defense Synergies 3 13

Zap
Fireball Knight Goblin Gang Dark Prince Executioner Bandit
Knight
Goblin Gang Executioner Zap Fireball
Goblin Gang
Knight Zap Dark Prince Bandit
Fireball
Zap Knight Dark Prince Bandit
Dark Prince
Zap Goblin Gang Fireball Executioner Bandit
Balloon
Executioner
Knight Zap Dark Prince Bandit
Bandit
Zap Goblin Gang Fireball Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
Zap Knight Goblin Gang Dark Prince Executioner Bandit
Goblin Gang Knight Dark Prince Executioner Bandit
Knight Goblin Gang Dark Prince Bandit
Fireball Dark Prince
Goblin Gang Fireball Zap Dark Prince Executioner Bandit
Zap Goblin Gang Fireball Executioner
Zap Fireball Bandit
Goblin Gang
Knight Goblin Gang Dark Prince Bandit
Goblin Gang Executioner Zap Knight Fireball Dark Prince Bandit
Executioner Zap Goblin Gang Fireball
Zap Knight Goblin Gang Fireball Dark Prince Bandit
Fireball Executioner Zap Goblin Gang Dark Prince
Knight Goblin Gang Bandit
Zap Goblin Gang Fireball Bandit
Knight Goblin Gang Fireball Dark Prince Executioner
Fireball Zap Knight Goblin Gang Dark Prince Executioner Bandit
Zap Executioner Knight Fireball Dark Prince Bandit
Goblin Gang Dark Prince Knight Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Dark Prince Bandit
Fireball Bandit Zap Knight Goblin Gang Executioner
Goblin Gang Bandit Zap Knight Dark Prince
Goblin Gang Dark Prince Zap Knight Fireball Bandit
Knight Goblin Gang Dark Prince Executioner Bandit
Fireball Executioner Zap Goblin Gang
Goblin Gang Dark Prince Knight Fireball Bandit
Knight Dark Prince
Zap Knight Fireball Dark Prince Bandit
Goblin Gang
Knight Dark Prince
Zap Fireball Dark Prince
Dark Prince Knight Goblin Gang Fireball Executioner Bandit
Fireball Executioner
Goblin Gang Zap Knight Fireball Dark Prince Executioner
Executioner Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Zap Executioner Bandit
Fireball Bandit
Knight Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap Bandit
Goblin Gang Fireball
Zap Knight Fireball Dark Prince Bandit
Fireball Zap Executioner
Knight Fireball Executioner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Zap Fireball Dark Prince Executioner Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince Executioner
Fireball Zap Executioner Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Goblin Gang Fireball Dark Prince Bandit
Fireball Zap Executioner
Fireball
Fireball Knight Goblin Gang Dark Prince Executioner
Zap Fireball Executioner
Zap Fireball
Dark Prince Executioner
Zap Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Dark Prince Executioner Bandit

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