My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon P.E.K.K.A Ice Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Ice Wizard Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Balloon P.E.K.K.A Ice Wizard Magic Archer Lumberjack
Fireball
Balloon Ice Wizard Magic Archer Lumberjack
Poison
Balloon Ice Wizard Magic Archer
Lightning
Knight Balloon Ice Wizard Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Freeze Magic Archer Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Freeze

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Knight Freeze Ice Wizard Magic Archer Lumberjack
Knight
Balloon Zap Ice Wizard Magic Archer Lumberjack
Freeze
Balloon Zap
Balloon
Zap Knight Freeze Lumberjack Ice Wizard Magic Archer
P.E.K.K.A
Zap Magic Archer Ice Wizard Lumberjack
Ice Wizard
Zap Knight Balloon P.E.K.K.A Lumberjack
Magic Archer
P.E.K.K.A Zap Knight Balloon Lumberjack
Lumberjack
Balloon Zap Knight P.E.K.K.A Ice Wizard Magic Archer

Defense Synergies 2 10

Zap
Knight P.E.K.K.A Ice Wizard Magic Archer Lumberjack
Knight
Ice Wizard Magic Archer Zap Lumberjack
Freeze
Lumberjack
Balloon
P.E.K.K.A
Zap Ice Wizard
Ice Wizard
Knight Zap P.E.K.K.A Lumberjack
Magic Archer
Knight Zap Lumberjack
Lumberjack
Zap Knight Freeze Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
P.E.K.K.A Lumberjack Zap Knight Ice Wizard
P.E.K.K.A Lumberjack Knight Freeze Ice Wizard
P.E.K.K.A Lumberjack Knight Ice Wizard
P.E.K.K.A Lumberjack
Freeze Zap Ice Wizard Magic Archer Lumberjack
Zap Freeze Ice Wizard Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Ice Wizard Lumberjack
Knight Ice Wizard Lumberjack
Ice Wizard Zap Knight Freeze Magic Archer Lumberjack
Zap Ice Wizard Magic Archer
P.E.K.K.A Lumberjack Zap Knight Freeze Ice Wizard
Zap Freeze P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Knight Lumberjack
Zap Freeze P.E.K.K.A Lumberjack
Knight P.E.K.K.A Lumberjack
Zap Knight Ice Wizard Magic Archer Lumberjack
Zap Freeze Knight Ice Wizard Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Knight P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A
Zap Knight Magic Archer Lumberjack
P.E.K.K.A Lumberjack Zap Knight
P.E.K.K.A Lumberjack Zap Knight
P.E.K.K.A Knight Lumberjack
Zap Freeze Ice Wizard Magic Archer
P.E.K.K.A Knight Ice Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap Freeze P.E.K.K.A Knight Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Knight Lumberjack
Magic Archer
Zap Knight Freeze P.E.K.K.A Magic Archer Lumberjack
Zap Freeze P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze
Zap Ice Wizard Magic Archer
Magic Archer
Knight Freeze
Zap Magic Archer
Zap Freeze Ice Wizard Magic Archer
Magic Archer
Zap Freeze Ice Wizard Magic Archer
Zap
Lumberjack
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Freeze Ice Wizard Magic Archer
Zap Ice Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Ice Wizard Magic Archer
Zap Freeze
Zap Magic Archer
Zap Freeze Magic Archer
P.E.K.K.A
Magic Archer
Zap Freeze Magic Archer
Zap Ice Wizard Magic Archer
Freeze
Knight Magic Archer Lumberjack
Zap Magic Archer
Zap
P.E.K.K.A
Zap Freeze Magic Archer
Zap Magic Archer
Zap Freeze Magic Archer

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