My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Knight Firecracker Valkyrie Dark Prince Witch
The Log
Firecracker Hog Rider Dark Prince Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Dark Prince Witch
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Knight Valkyrie Dark Prince Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Firecracker Valkyrie Hog Rider Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Firecracker

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Valkyrie Dark Prince Witch The Log
Knight
Firecracker Hog Rider Zap Witch The Log
Firecracker
Zap Knight Hog Rider Valkyrie Dark Prince
Valkyrie
Hog Rider Zap Firecracker Dark Prince Witch
Hog Rider
Zap Knight Firecracker Valkyrie The Log Dark Prince Witch
Dark Prince
Zap Firecracker Valkyrie Hog Rider Witch
Witch
Zap Knight Valkyrie Hog Rider Dark Prince
The Log
Hog Rider Zap Knight

Defense Synergies 3 14

Zap
Knight Firecracker Valkyrie Dark Prince Witch The Log
Knight
Firecracker Zap Witch The Log
Firecracker
Knight Valkyrie The Log Zap Dark Prince
Valkyrie
Firecracker Zap Witch The Log
Hog Rider
Dark Prince
Zap Firecracker Witch The Log
Witch
Zap Knight Valkyrie Dark Prince The Log
The Log
Firecracker Zap Knight Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie The Log
Zap Knight Firecracker Valkyrie Dark Prince Witch The Log
Witch Knight Valkyrie Dark Prince
Witch Knight Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince The Log
The Log Zap Firecracker Valkyrie Dark Prince
Zap Firecracker Witch
Zap Valkyrie The Log
Witch
Knight Firecracker Valkyrie Dark Prince
Valkyrie Witch Zap Knight Firecracker Dark Prince The Log
Zap Firecracker Witch
Zap Knight Valkyrie Dark Prince Witch The Log
Valkyrie Zap Firecracker Dark Prince Witch The Log
Knight
Zap The Log
Knight Firecracker Valkyrie Dark Prince Witch
Zap Knight Firecracker Valkyrie Dark Prince Witch The Log
Zap Valkyrie Witch The Log Knight Firecracker Dark Prince
Valkyrie Dark Prince Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Dark Prince Witch
Zap Knight Firecracker Valkyrie The Log
Zap Knight Valkyrie Dark Prince Witch The Log
Valkyrie Dark Prince Zap Knight The Log
Knight Valkyrie Dark Prince Witch
Firecracker Zap Witch
Dark Prince Knight Valkyrie Witch
Knight Valkyrie Dark Prince
Zap Knight Firecracker Valkyrie Dark Prince Witch The Log
Witch
Knight Valkyrie Dark Prince Witch
Zap Valkyrie Dark Prince The Log
Dark Prince Knight Valkyrie Witch
Firecracker Valkyrie Witch
Witch Zap Knight Firecracker Valkyrie Dark Prince The Log
Valkyrie Zap Firecracker Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Knight Firecracker Valkyrie Dark Prince The Log
Zap Firecracker Valkyrie Dark Prince The Log
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight Valkyrie Dark Prince The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log
Zap Firecracker Dark Prince The Log
Zap Firecracker Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Dark Prince Witch
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Witch
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Dark Prince Witch
Zap Firecracker Witch
The Log
Knight Firecracker Valkyrie Dark Prince
The Log Zap Firecracker
Zap
Firecracker Dark Prince
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch The Log

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