My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker X-Bow Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker X-Bow Ram Rider
Barbarian Barrel
Knight Firecracker X-Bow
The Log
Firecracker X-Bow Ram Rider
Earthquake
Firecracker X-Bow
Arrows
Firecracker
Royal Delivery
Knight Firecracker Ram Rider
Fireball
Firecracker X-Bow Ram Rider
Poison
Firecracker X-Bow
Lightning
Knight X-Bow Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Knight Firecracker Ram Rider X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker X-Bow Ram Rider Knight The Log Mega Knight
Knight
Firecracker X-Bow Zap The Log Ram Rider
Firecracker
Zap Knight X-Bow Ram Rider Mega Knight
Rage
X-Bow
Zap Knight The Log Firecracker
The Log
X-Bow Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Knight Firecracker The Log Mega Knight
Mega Knight
Zap Firecracker The Log Ram Rider

Defense Synergies 5 10

Zap
Mega Knight Knight Firecracker X-Bow The Log Ram Rider
Knight
Firecracker X-Bow Zap The Log
Firecracker
Knight The Log Zap X-Bow Mega Knight
Rage
X-Bow
Knight The Log Zap Firecracker
The Log
Firecracker X-Bow Zap Knight Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker X-Bow The Log Ram Rider
Zap Knight Firecracker X-Bow The Log Ram Rider Mega Knight
Ram Rider Mega Knight Knight
Knight Firecracker Ram Rider Mega Knight
Firecracker X-Bow The Log Mega Knight
The Log Zap Firecracker X-Bow Mega Knight
Ram Rider Zap Firecracker X-Bow
Zap X-Bow The Log Ram Rider Mega Knight
X-Bow
Knight Firecracker Mega Knight
Zap Knight Firecracker X-Bow The Log Ram Rider Mega Knight
Zap Firecracker Ram Rider
Mega Knight Zap Knight X-Bow The Log Ram Rider
Mega Knight Zap Firecracker X-Bow The Log
Knight X-Bow Ram Rider Mega Knight
Zap X-Bow The Log Ram Rider Mega Knight
Mega Knight Knight Firecracker X-Bow
Mega Knight Zap Knight Firecracker X-Bow The Log Ram Rider
Zap The Log Knight Firecracker Ram Rider Mega Knight
Ram Rider
Mega Knight Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap X-Bow
Zap Knight Firecracker X-Bow The Log Mega Knight
Mega Knight Zap Knight The Log Ram Rider
Mega Knight Zap Knight X-Bow The Log Ram Rider
Knight Ram Rider Mega Knight
Firecracker Zap Ram Rider
Knight Ram Rider
Mega Knight Knight
Zap Mega Knight Knight Firecracker X-Bow The Log
Mega Knight Knight
Mega Knight Zap The Log
Mega Knight Knight Ram Rider
Firecracker Mega Knight
Zap Knight Firecracker X-Bow The Log
Mega Knight Zap Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker Zap X-Bow The Log Ram Rider
X-Bow The Log
Knight Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Ram Rider
Firecracker The Log
X-Bow The Log Zap Firecracker Ram Rider
The Log Zap Firecracker X-Bow Ram Rider
X-Bow
Firecracker Zap Knight X-Bow The Log Ram Rider
Zap Firecracker
Knight Firecracker The Log
Firecracker X-Bow
Zap Firecracker X-Bow The Log
X-Bow Zap Firecracker The Log
Firecracker X-Bow The Log Mega Knight
Zap Firecracker X-Bow The Log Mega Knight
Zap Firecracker X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log
Zap X-Bow The Log
Zap Firecracker The Log Mega Knight
Firecracker X-Bow The Log Zap Ram Rider
Zap X-Bow The Log Ram Rider Mega Knight
Zap Firecracker X-Bow The Log
Zap Firecracker X-Bow
Zap Firecracker
Zap X-Bow The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap X-Bow
Zap Firecracker Ram Rider
The Log
Knight Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker X-Bow The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: