My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Electro Giant Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Night Witch
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Baby Dragon Night Witch Mother Witch
Fireball
Firecracker Baby Dragon Night Witch Mother Witch
Poison
Firecracker Night Witch Mother Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Electro Giant Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Mini P.E.K.K.A Baby Dragon Night Witch Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Mini P.E.K.K.A Baby Dragon Night Witch Mother Witch
Knight
Firecracker Baby Dragon Zap Night Witch Mother Witch
Firecracker
Zap Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Firecracker Baby Dragon Electro Giant
Baby Dragon
Knight Zap Firecracker Mini P.E.K.K.A Electro Giant
Electro Giant
Mini P.E.K.K.A Baby Dragon Mother Witch
Night Witch
Zap Knight
Mother Witch
Zap Knight Electro Giant

Defense Synergies 2 17

Zap
Mini P.E.K.K.A Knight Firecracker Baby Dragon Night Witch Mother Witch
Knight
Firecracker Zap Mini P.E.K.K.A Baby Dragon Night Witch Mother Witch
Firecracker
Knight Zap Mini P.E.K.K.A Baby Dragon Night Witch
Mini P.E.K.K.A
Zap Knight Firecracker Baby Dragon Electro Giant Mother Witch
Baby Dragon
Zap Knight Firecracker Mini P.E.K.K.A Mother Witch
Electro Giant
Mini P.E.K.K.A
Night Witch
Zap Knight Firecracker Mother Witch
Mother Witch
Zap Knight Mini P.E.K.K.A Baby Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Baby Dragon
Mini P.E.K.K.A Zap Knight Firecracker Night Witch
Mini P.E.K.K.A Knight Night Witch
Mini P.E.K.K.A Night Witch Knight Firecracker
Firecracker Mini P.E.K.K.A
Zap Firecracker Baby Dragon Night Witch Mother Witch
Zap Firecracker Baby Dragon Night Witch
Zap Baby Dragon Electro Giant
Mini P.E.K.K.A Night Witch
Knight Firecracker Mini P.E.K.K.A Night Witch
Mother Witch Zap Knight Firecracker Baby Dragon Electro Giant Night Witch
Zap Firecracker Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Knight
Zap Firecracker Mini P.E.K.K.A Baby Dragon Night Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A Electro Giant
Knight Firecracker Mini P.E.K.K.A Night Witch
Zap Knight Firecracker Baby Dragon Night Witch
Zap Baby Dragon Knight Firecracker Mother Witch
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Giant
Zap Knight Firecracker Mini P.E.K.K.A Baby Dragon
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Night Witch
Knight Mini P.E.K.K.A Night Witch
Firecracker Electro Giant Mother Witch Zap Baby Dragon
Mini P.E.K.K.A Knight Night Witch
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A Baby Dragon
Knight Mini P.E.K.K.A
Zap Electro Giant
Mini P.E.K.K.A Knight Night Witch
Firecracker Baby Dragon Electro Giant
Electro Giant Zap Knight Firecracker Mini P.E.K.K.A Baby Dragon Night Witch
Zap Firecracker Mini P.E.K.K.A Baby Dragon Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Knight Firecracker
Zap Firecracker Baby Dragon
Firecracker Electro Giant Mother Witch Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Mini P.E.K.K.A Night Witch
Firecracker Zap Knight
Zap Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A Night Witch
Zap Firecracker Mini P.E.K.K.A Baby Dragon
Zap Firecracker Baby Dragon Electro Giant Mother Witch
Baby Dragon Night Witch
Zap Baby Dragon
Zap Firecracker Electro Giant Mother Witch Baby Dragon
Firecracker Zap Baby Dragon
Zap Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Electro Giant Night Witch Mother Witch
Zap Firecracker Electro Giant
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Firecracker
Firecracker
Zap Night Witch
Zap Firecracker Baby Dragon
Knight Firecracker Mini P.E.K.K.A Baby Dragon
Zap Firecracker Baby Dragon
Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Electro Giant

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