My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie P.E.K.K.A Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton King
The Log
Firecracker Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Knight Firecracker Valkyrie P.E.K.K.A Mother Witch Skeleton King
Fireball
Firecracker Mother Witch Skeleton King
Poison
Firecracker Mother Witch Skeleton King
Lightning
Knight Valkyrie Mother Witch Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fireball Valkyrie Mother Witch Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Knight Valkyrie Mother Witch
Knight
Firecracker Zap Fireball Mother Witch
Firecracker
Zap Knight Valkyrie P.E.K.K.A
Fireball
Zap Knight Skeleton King
Valkyrie
Zap Firecracker P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Firecracker Valkyrie Mother Witch
Mother Witch
Zap Knight Valkyrie P.E.K.K.A
Skeleton King
Fireball

Defense Synergies 3 12

Zap
Fireball Knight Firecracker Valkyrie P.E.K.K.A Mother Witch
Knight
Firecracker Zap Fireball Mother Witch
Firecracker
Knight Valkyrie Zap P.E.K.K.A
Fireball
Zap Knight Valkyrie
Valkyrie
Firecracker Zap Fireball P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Firecracker Valkyrie
Mother Witch
Zap Knight Valkyrie Skeleton King
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Valkyrie
P.E.K.K.A Zap Knight Firecracker Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Skeleton King
Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Zap Firecracker Valkyrie Mother Witch
Zap Firecracker Fireball
Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton King
Knight Firecracker Valkyrie
Valkyrie Mother Witch Zap Knight Firecracker Fireball Skeleton King
Zap Firecracker Fireball
P.E.K.K.A Zap Knight Fireball Valkyrie
Fireball Valkyrie Zap Firecracker P.E.K.K.A Skeleton King
P.E.K.K.A Knight Skeleton King
Zap Fireball P.E.K.K.A
Knight Firecracker Fireball Valkyrie P.E.K.K.A
Fireball Zap Knight Firecracker Valkyrie
Zap Valkyrie Knight Firecracker Fireball Mother Witch
P.E.K.K.A
Valkyrie Knight Firecracker Fireball P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Knight Firecracker Valkyrie
P.E.K.K.A Zap Knight Valkyrie
Valkyrie P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Valkyrie
Firecracker Fireball Mother Witch Zap
P.E.K.K.A Knight Fireball Valkyrie
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Knight Firecracker Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Knight Fireball Valkyrie Skeleton King
Firecracker Fireball Valkyrie
Zap Knight Firecracker Fireball Valkyrie P.E.K.K.A Skeleton King
Valkyrie Zap Firecracker Fireball P.E.K.K.A Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Mother Witch Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Knight Fireball Valkyrie
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Valkyrie Mother Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Mother Witch Fireball Valkyrie
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Mother Witch
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Firecracker Valkyrie
Zap Firecracker Fireball Skeleton King
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Skeleton King
Firecracker Zap Fireball
Zap Firecracker Fireball

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