My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch Lumberjack
Zap
Firecracker Royal Hogs Witch
Barbarian Barrel
Knight Firecracker Royal Hogs Witch Lumberjack
The Log
Firecracker Royal Hogs Witch Lumberjack
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Knight Firecracker Royal Hogs Witch P.E.K.K.A Lumberjack
Fireball
Firecracker Royal Hogs Witch Lumberjack
Poison
Firecracker Royal Hogs Witch
Lightning
Knight Witch Lumberjack
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fireball Lumberjack Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Knight Royal Hogs Witch Lumberjack
Knight
Firecracker Zap Fireball Royal Hogs Witch Lumberjack
Firecracker
Zap Knight Royal Hogs P.E.K.K.A Lumberjack
Fireball
Zap Knight Royal Hogs
Royal Hogs
Zap Knight Firecracker Fireball Lumberjack
Witch
Zap Knight P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Firecracker Witch Lumberjack
Lumberjack
Zap Knight Firecracker Royal Hogs Witch P.E.K.K.A

Defense Synergies 2 12

Zap
Fireball Knight Firecracker Witch P.E.K.K.A Lumberjack
Knight
Firecracker Zap Fireball Witch Lumberjack
Firecracker
Knight Zap P.E.K.K.A Lumberjack
Fireball
Zap Knight Lumberjack
Royal Hogs
Witch
Zap Knight Lumberjack
P.E.K.K.A
Zap Firecracker
Lumberjack
Zap Knight Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball
P.E.K.K.A Lumberjack Zap Knight Firecracker Witch
Witch P.E.K.K.A Lumberjack Knight
Witch P.E.K.K.A Lumberjack Knight Firecracker
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Lumberjack
Zap Firecracker Fireball Witch
Zap Fireball P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Knight Firecracker Lumberjack
Witch Zap Knight Firecracker Fireball Lumberjack
Zap Firecracker Fireball Witch
P.E.K.K.A Lumberjack Zap Knight Fireball Witch
Fireball Zap Firecracker Witch P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Knight Firecracker Fireball Witch P.E.K.K.A Lumberjack
Fireball Zap Knight Firecracker Witch Lumberjack
Zap Witch Knight Firecracker Fireball Lumberjack
P.E.K.K.A Lumberjack
Knight Firecracker Fireball Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Fireball Witch P.E.K.K.A
Fireball Zap Knight Firecracker Lumberjack
P.E.K.K.A Lumberjack Zap Knight Witch
P.E.K.K.A Lumberjack Zap Knight Fireball
P.E.K.K.A Knight Witch Lumberjack
Firecracker Fireball Zap Witch
P.E.K.K.A Knight Fireball Witch Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Knight Firecracker Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball Witch Lumberjack
Firecracker Fireball Witch
Witch Zap Knight Firecracker Fireball P.E.K.K.A Lumberjack
Zap Firecracker Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Lumberjack
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Knight Firecracker Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch

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