My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Sparky
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider Sparky
Barbarian Barrel
Knight Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Ram Rider Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Baby Dragon Electro Wizard Ram Rider Sparky
Fireball
Skeleton Army Baby Dragon Electro Wizard Ram Rider Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Knight Baby Dragon Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Earthquake Skeleton Army Baby Dragon Electro Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Earthquake Skeleton Army

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Electro Wizard Ram Rider Sparky Knight Baby Dragon
Knight
Baby Dragon Zap Earthquake Electro Wizard Ram Rider Sparky
Earthquake
Zap Knight Ram Rider Sparky
Skeleton Army
Sparky
Baby Dragon
Knight Zap Electro Wizard Ram Rider Sparky
Electro Wizard
Zap Knight Baby Dragon Ram Rider Sparky
Ram Rider
Zap Knight Earthquake Baby Dragon Electro Wizard
Sparky
Zap Knight Earthquake Skeleton Army Baby Dragon Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Knight Earthquake Skeleton Army Baby Dragon Ram Rider Sparky
Knight
Electro Wizard Zap Earthquake Skeleton Army Baby Dragon Sparky
Earthquake
Zap Knight Sparky
Skeleton Army
Zap Knight Electro Wizard Sparky
Baby Dragon
Zap Knight
Electro Wizard
Zap Knight Skeleton Army Ram Rider
Ram Rider
Zap Electro Wizard
Sparky
Zap Knight Earthquake Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Baby Dragon Electro Wizard Ram Rider Sparky
Skeleton Army Sparky Zap Knight Electro Wizard Ram Rider
Skeleton Army Ram Rider Sparky Knight Electro Wizard
Skeleton Army Sparky Knight Electro Wizard Ram Rider
Earthquake Skeleton Army Sparky
Skeleton Army Zap Earthquake Baby Dragon Electro Wizard
Electro Wizard Ram Rider Zap Baby Dragon
Earthquake Zap Baby Dragon Electro Wizard Ram Rider Sparky
Sparky Skeleton Army
Knight Skeleton Army Electro Wizard Sparky
Skeleton Army Electro Wizard Zap Knight Earthquake Baby Dragon Ram Rider
Zap Baby Dragon Electro Wizard Ram Rider
Skeleton Army Sparky Zap Knight Earthquake Electro Wizard Ram Rider
Skeleton Army Sparky Zap Earthquake Baby Dragon Electro Wizard
Skeleton Army Sparky Knight Electro Wizard Ram Rider
Skeleton Army Zap Electro Wizard Ram Rider Sparky
Sparky Knight Skeleton Army Electro Wizard
Zap Knight Skeleton Army Baby Dragon Electro Wizard Ram Rider
Zap Earthquake Baby Dragon Knight Electro Wizard Ram Rider
Sparky Electro Wizard Ram Rider
Skeleton Army Knight Earthquake Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Electro Wizard Sparky
Electro Wizard Zap Knight Baby Dragon
Skeleton Army Zap Knight Electro Wizard Ram Rider Sparky
Skeleton Army Zap Knight Electro Wizard Ram Rider Sparky
Knight Skeleton Army Ram Rider Sparky
Zap Baby Dragon Electro Wizard Ram Rider
Skeleton Army Sparky Knight Electro Wizard Ram Rider
Knight Skeleton Army Sparky
Zap Electro Wizard Knight Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Knight Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Knight Ram Rider Sparky
Skeleton Army Baby Dragon Sparky
Skeleton Army Electro Wizard Sparky Zap Knight Baby Dragon
Zap Earthquake Baby Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Ram Rider
Earthquake Baby Dragon Sparky
Earthquake Knight Sparky
Zap Earthquake Baby Dragon Sparky
Zap Baby Dragon Ram Rider
Earthquake Baby Dragon Sparky
Earthquake Zap Baby Dragon Ram Rider
Zap Ram Rider
Electro Wizard Sparky
Zap Knight Earthquake Electro Wizard Ram Rider Sparky
Zap Baby Dragon
Earthquake Knight Baby Dragon Sparky
Earthquake Baby Dragon
Earthquake Zap Baby Dragon Sparky
Earthquake Zap Baby Dragon Sparky
Earthquake Baby Dragon Sparky
Earthquake Sparky
Sparky
Zap Earthquake Baby Dragon Electro Wizard Sparky
Zap Earthquake Baby Dragon
Earthquake Baby Dragon Sparky
Sparky
Earthquake Zap Baby Dragon
Zap Earthquake Baby Dragon Sparky
Zap Earthquake Baby Dragon Electro Wizard Ram Rider Sparky
Zap Baby Dragon Ram Rider Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Earthquake Sparky
Zap Electro Wizard Sparky
Sparky
Earthquake Sparky
Zap Earthquake Electro Wizard Skeleton Army
Zap Baby Dragon Electro Wizard Ram Rider
Knight Baby Dragon Electro Wizard Sparky
Zap Earthquake Baby Dragon
Zap Sparky
Sparky
Zap Baby Dragon Electro Wizard Sparky
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Sparky

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