My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Miner
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bowler Miner Electro Wizard
Fireball
Cannon Firecracker Bowler Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Knight Cannon Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Firecracker Miner Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Miner Electro Wizard Knight Bowler The Log
Knight
Firecracker Zap The Log Miner Electro Wizard
Cannon
Firecracker
Zap Knight Miner Bowler
Bowler
Zap Firecracker The Log Miner Electro Wizard
The Log
Zap Knight Bowler Miner
Miner
Zap Firecracker Knight Bowler The Log Electro Wizard
Electro Wizard
Zap Knight Bowler Miner

Defense Synergies 8 14

Zap
Cannon Electro Wizard Knight Firecracker Bowler The Log Miner
Knight
Cannon Firecracker Electro Wizard Zap Bowler The Log
Cannon
Zap Knight The Log Firecracker Bowler Electro Wizard
Firecracker
Knight The Log Zap Cannon Electro Wizard
Bowler
The Log Zap Knight Cannon Electro Wizard
The Log
Cannon Firecracker Bowler Zap Knight Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Knight Cannon Firecracker Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Cannon Firecracker The Log Electro Wizard
Zap Knight Cannon Firecracker The Log Electro Wizard
Cannon Bowler Knight Electro Wizard
Cannon Knight Firecracker Bowler Electro Wizard
Firecracker Bowler The Log
Bowler The Log Zap Cannon Firecracker Electro Wizard
Electro Wizard Zap Cannon Firecracker
Bowler Zap Cannon The Log Electro Wizard
Cannon
Knight Cannon Firecracker Bowler Miner Electro Wizard
Electro Wizard Zap Knight Cannon Firecracker Bowler The Log
Zap Firecracker Electro Wizard
Cannon Bowler Zap Knight The Log Electro Wizard
Bowler Zap Cannon Firecracker The Log Electro Wizard
Knight Cannon Electro Wizard
Zap Cannon Bowler The Log Electro Wizard
Knight Cannon Firecracker Bowler Electro Wizard
Cannon Zap Knight Firecracker Bowler The Log Electro Wizard
Zap The Log Knight Cannon Firecracker Bowler Electro Wizard
Cannon Electro Wizard
Bowler Knight Cannon Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bowler Electro Wizard
Electro Wizard Zap Knight Firecracker Bowler The Log Miner
Zap Knight Bowler The Log Electro Wizard
Bowler Zap Knight The Log Electro Wizard
Knight Cannon Bowler
Firecracker Zap Electro Wizard
Knight Bowler Electro Wizard
Knight
Zap Electro Wizard Knight Firecracker The Log
Cannon
Knight Bowler
Zap Bowler The Log Electro Wizard
Bowler Knight Cannon
Cannon Firecracker Bowler
Electro Wizard Zap Knight Firecracker Bowler The Log
Bowler Zap Cannon Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap Bowler The Log Miner Electro Wizard
The Log Miner
Knight Firecracker The Log
Zap Firecracker Bowler The Log
Firecracker Zap
Firecracker Bowler The Log
The Log Zap Firecracker Bowler
The Log Miner Zap Firecracker
Bowler Electro Wizard
Firecracker Miner Zap Knight Bowler The Log Electro Wizard
Zap Firecracker
Knight Firecracker Bowler The Log Miner
Firecracker
Zap Firecracker The Log
Zap Firecracker Bowler The Log
Firecracker Bowler The Log
Zap Firecracker Bowler The Log Electro Wizard
Zap Firecracker Bowler The Log Miner
Bowler The Log
Bowler The Log
Zap The Log
Zap Firecracker The Log Bowler
Firecracker The Log Miner Zap Bowler Electro Wizard
Zap Bowler The Log Miner
Miner Zap Firecracker The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Bowler
Zap The Log Miner
Zap Firecracker Electro Wizard
Firecracker Bowler The Log
Zap Electro Wizard
Zap Firecracker Electro Wizard
The Log
Miner Knight Firecracker Bowler Electro Wizard
The Log Zap Firecracker Bowler
Zap
Firecracker
Zap Firecracker Bowler The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Bowler The Log Miner Electro Wizard

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