My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Giant Skeleton Electro Wizard
The Log
Cannon Firecracker Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Giant Skeleton Electro Wizard
Fireball
Cannon Firecracker Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel The Log Knight Cannon Firecracker Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel The Log Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Knight Barbarian Barrel Giant Skeleton The Log
Knight
Firecracker Zap Barbarian Barrel The Log Electro Wizard
Cannon
Firecracker
Zap Knight Barbarian Barrel Giant Skeleton
Barbarian Barrel
Zap Knight Firecracker Giant Skeleton
Giant Skeleton
Zap Firecracker Barbarian Barrel The Log Electro Wizard
The Log
Zap Knight Giant Skeleton
Electro Wizard
Zap Knight Giant Skeleton

Defense Synergies 7 18

Zap
Cannon Electro Wizard Knight Firecracker Barbarian Barrel Giant Skeleton The Log
Knight
Cannon Firecracker Electro Wizard Zap Barbarian Barrel The Log
Cannon
Zap Knight The Log Firecracker Barbarian Barrel Electro Wizard
Firecracker
Knight The Log Zap Cannon Barbarian Barrel Giant Skeleton Electro Wizard
Barbarian Barrel
Zap Knight Cannon Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Zap Firecracker Barbarian Barrel The Log Electro Wizard
The Log
Cannon Firecracker Zap Knight Giant Skeleton Electro Wizard
Electro Wizard
Zap Knight Cannon Firecracker Barbarian Barrel Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Barbarian Barrel The Log Electro Wizard
Zap Knight Cannon Firecracker The Log Electro Wizard
Cannon Knight Giant Skeleton Electro Wizard
Cannon Knight Firecracker Electro Wizard
Firecracker Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel The Log Zap Cannon Firecracker Electro Wizard
Electro Wizard Zap Cannon Firecracker
Zap Cannon Barbarian Barrel Giant Skeleton The Log Electro Wizard
Cannon
Knight Cannon Firecracker Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Zap Knight Cannon Firecracker Barbarian Barrel Giant Skeleton The Log
Zap Firecracker Electro Wizard
Cannon Zap Knight Giant Skeleton The Log Electro Wizard
Zap Cannon Firecracker Barbarian Barrel The Log Electro Wizard
Knight Cannon Electro Wizard
Zap Cannon The Log Electro Wizard
Knight Cannon Firecracker Electro Wizard
Cannon Zap Knight Firecracker Barbarian Barrel The Log Electro Wizard
Zap Barbarian Barrel The Log Knight Cannon Firecracker Giant Skeleton Electro Wizard
Cannon Electro Wizard
Knight Cannon Firecracker Barbarian Barrel Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Zap Knight Firecracker Barbarian Barrel The Log
Giant Skeleton Zap Knight The Log Electro Wizard
Giant Skeleton Zap Knight Barbarian Barrel The Log Electro Wizard
Giant Skeleton Knight Cannon
Firecracker Zap Electro Wizard
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Zap Giant Skeleton Electro Wizard Knight Firecracker Barbarian Barrel The Log
Cannon
Knight Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Cannon
Cannon Firecracker
Electro Wizard Zap Knight Firecracker Barbarian Barrel Giant Skeleton The Log
Zap Cannon Firecracker Barbarian Barrel Giant Skeleton The Log Electro Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel Giant Skeleton The Log
Firecracker Zap Barbarian Barrel The Log Electro Wizard
Barbarian Barrel Giant Skeleton The Log
Knight Firecracker Barbarian Barrel Giant Skeleton The Log
Zap Firecracker Barbarian Barrel The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker Barbarian Barrel
The Log Zap Firecracker
Electro Wizard
Firecracker Zap Knight Barbarian Barrel The Log Electro Wizard
Zap Firecracker
Knight Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel
Zap Firecracker Barbarian Barrel The Log
Zap Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Barbarian Barrel
Zap Firecracker Barbarian Barrel The Log Electro Wizard
Zap Firecracker Barbarian Barrel The Log
Giant Skeleton The Log
The Log
Zap Barbarian Barrel The Log
Zap Firecracker The Log Barbarian Barrel
Firecracker The Log Zap Barbarian Barrel Electro Wizard
Zap The Log
Zap Firecracker Barbarian Barrel The Log
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log
Zap Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Zap Electro Wizard Barbarian Barrel
Zap Firecracker Electro Wizard
The Log Barbarian Barrel
Knight Firecracker Electro Wizard
The Log Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Barbarian Barrel Giant Skeleton The Log Electro Wizard

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