My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Mortar Skeleton Army Witch Prince
Barbarian Barrel
Bomber Knight Mortar Skeleton Army Witch Electro Wizard
The Log
Bomber Skeleton Army Witch Prince
Earthquake
Bomber Mortar Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Knight Skeleton Army Witch Prince Electro Wizard
Fireball
Bomber Mortar Skeleton Army Witch Electro Wizard
Poison
Bomber Mortar Skeleton Army Witch Electro Wizard
Lightning
Knight Mortar Witch Prince Electro Wizard
Rocket
Mortar Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Skeleton Army Mortar Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mortar Prince
Zap
Prince Electro Wizard Bomber Knight Mortar Witch
Knight
Mortar Bomber Zap Witch Prince Electro Wizard
Mortar
Knight Bomber Zap
Skeleton Army
Witch
Zap Knight Prince
Prince
Zap Bomber Knight Witch Electro Wizard
Electro Wizard
Zap Knight Prince

Defense Synergies 3 18

Bomber
Knight Zap Mortar Electro Wizard
Zap
Electro Wizard Bomber Knight Mortar Skeleton Army Witch Prince
Knight
Bomber Electro Wizard Zap Mortar Skeleton Army Witch
Mortar
Bomber Zap Knight Skeleton Army Electro Wizard
Skeleton Army
Zap Knight Mortar Prince Electro Wizard
Witch
Zap Knight Prince Electro Wizard
Prince
Zap Skeleton Army Witch Electro Wizard
Electro Wizard
Zap Knight Bomber Mortar Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Mortar Electro Wizard
Skeleton Army Bomber Zap Knight Mortar Witch Prince Electro Wizard
Mortar Skeleton Army Witch Prince Bomber Knight Electro Wizard
Skeleton Army Witch Prince Bomber Knight Mortar Electro Wizard
Bomber Skeleton Army Prince
Skeleton Army Bomber Zap Electro Wizard
Electro Wizard Zap Mortar Witch
Zap Electro Wizard
Witch Mortar Skeleton Army Prince
Knight Skeleton Army Bomber Prince Electro Wizard
Skeleton Army Witch Electro Wizard Bomber Zap Knight
Zap Witch Electro Wizard
Mortar Skeleton Army Prince Bomber Zap Knight Witch Electro Wizard
Bomber Skeleton Army Zap Mortar Witch Prince Electro Wizard
Skeleton Army Knight Mortar Prince Electro Wizard
Skeleton Army Zap Mortar Prince Electro Wizard
Bomber Knight Mortar Skeleton Army Witch Prince Electro Wizard
Mortar Bomber Zap Knight Skeleton Army Witch Prince Electro Wizard
Zap Mortar Witch Bomber Knight Electro Wizard
Mortar Prince Electro Wizard
Bomber Skeleton Army Knight Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch Prince Electro Wizard
Electro Wizard Bomber Zap Knight Mortar Prince
Skeleton Army Zap Knight Witch Prince Electro Wizard
Skeleton Army Prince Zap Knight Electro Wizard
Knight Skeleton Army Witch Prince
Zap Witch Electro Wizard
Skeleton Army Prince Knight Witch Electro Wizard
Knight Skeleton Army Prince
Zap Electro Wizard Knight Mortar Skeleton Army Witch Prince
Witch Skeleton Army
Knight Witch Prince
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Prince Knight Witch
Bomber Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bomber Zap Knight Mortar Prince
Bomber Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap Electro Wizard
Knight Prince
Bomber Zap Mortar
Zap Witch
Bomber Mortar Witch
Zap
Zap Mortar
Prince Electro Wizard
Zap Knight Mortar Prince Electro Wizard
Zap
Knight Mortar
Mortar
Zap Mortar Prince
Bomber Zap Mortar Witch
Mortar
Mortar
Bomber
Bomber Zap Mortar Prince Electro Wizard
Bomber Zap Mortar Witch
Prince
Prince
Zap Mortar
Zap Bomber Mortar Witch
Witch
Mortar Zap Witch Electro Wizard
Zap Mortar Witch Prince
Zap Mortar
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Bomber Zap Mortar
Zap Electro Wizard
Prince
Zap Electro Wizard Skeleton Army Witch Prince
Zap Witch Electro Wizard
Knight Prince Electro Wizard
Bomber Zap Mortar
Zap
Prince
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Mortar Witch Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: