My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Barbarians
The Log
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker Barbarians
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Barbarians Mini P.E.K.K.A
Fireball
Goblin Gang Firecracker Barbarians
Poison
Goblin Gang Firecracker Barbarians
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Void Mini P.E.K.K.A Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void Knight Mini P.E.K.K.A
Knight
Goblin Gang Firecracker Zap
Goblin Gang
Knight Firecracker Mini P.E.K.K.A
Firecracker
Zap Knight Goblin Gang Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Zap Goblin Gang Firecracker Lightning
Void
Zap
Lightning
Mini P.E.K.K.A

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Knight Goblin Gang Firecracker Barbarians Void
Knight
Goblin Gang Firecracker Zap Mini P.E.K.K.A
Goblin Gang
Knight Zap Firecracker Barbarians Mini P.E.K.K.A
Firecracker
Knight Zap Goblin Gang Mini P.E.K.K.A
Barbarians
Zap Goblin Gang
Mini P.E.K.K.A
Zap Knight Goblin Gang Firecracker
Void
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Firecracker Void
Barbarians Mini P.E.K.K.A Zap Knight Goblin Gang Firecracker
Goblin Gang Barbarians Mini P.E.K.K.A Knight Void Lightning
Barbarians Mini P.E.K.K.A Knight Goblin Gang Firecracker
Lightning Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Zap Firecracker
Lightning Zap Goblin Gang Firecracker Void
Lightning Zap Barbarians Void
Barbarians Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Zap Knight Firecracker
Zap Goblin Gang Firecracker
Barbarians Mini P.E.K.K.A Zap Knight Goblin Gang Lightning
Zap Goblin Gang Firecracker Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight Goblin Gang
Barbarians Zap Goblin Gang Mini P.E.K.K.A Lightning
Barbarians Knight Goblin Gang Firecracker Mini P.E.K.K.A
Zap Knight Goblin Gang Firecracker Barbarians
Zap Knight Firecracker Barbarians
Barbarians Mini P.E.K.K.A
Goblin Gang Knight Firecracker Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Zap Void
Void Zap Knight Goblin Gang Firecracker Mini P.E.K.K.A Lightning
Goblin Gang Barbarians Zap Knight Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Lightning Zap Knight Barbarians
Barbarians Knight Goblin Gang Mini P.E.K.K.A
Firecracker Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Barbarians Void Lightning
Mini P.E.K.K.A Knight Barbarians
Zap Void Lightning Knight Firecracker Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians
Knight Barbarians Mini P.E.K.K.A
Lightning Zap Barbarians Void
Barbarians Mini P.E.K.K.A Lightning Knight Goblin Gang
Firecracker Barbarians
Goblin Gang Barbarians Zap Knight Firecracker Mini P.E.K.K.A Lightning
Zap Firecracker Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Knight Firecracker
Firecracker Void Zap
Lightning Void
Lightning Knight Firecracker Barbarians Void
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Lightning
Void Zap Firecracker Lightning
Lightning Goblin Gang Mini P.E.K.K.A Void
Firecracker Void Lightning Zap Knight
Void Lightning Zap Firecracker
Lightning Knight Firecracker Void
Lightning Firecracker Void
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning
Mini P.E.K.K.A Lightning
Void Lightning Zap Firecracker Mini P.E.K.K.A
Lightning Zap Firecracker
Lightning Void
Lightning Void
Void Lightning
Lightning Zap Barbarians Void
Zap Firecracker
Firecracker Void Zap Lightning
Void Lightning Zap
Void Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Firecracker Void
Lightning Mini P.E.K.K.A Void
Void Lightning Zap
Zap Void Lightning Firecracker
Firecracker Lightning
Zap Lightning Goblin Gang Barbarians Void
Lightning Zap Firecracker
Void Lightning Knight Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker Lightning
Void Lightning Zap
Firecracker
Zap Goblin Gang Firecracker Lightning
Firecracker Zap Void Lightning
Void Lightning Zap Firecracker

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