My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Baby Dragon Witch P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Baby Dragon Witch Night Witch
Zap
Flying Machine Witch Night Witch
Barbarian Barrel
Knight Witch Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Flying Machine Witch Night Witch
Royal Delivery
Knight Flying Machine Baby Dragon Witch P.E.K.K.A Night Witch
Fireball
Flying Machine Baby Dragon Witch Night Witch
Poison
Flying Machine Witch Night Witch
Lightning
Knight Baby Dragon Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Flying Machine Baby Dragon Poison Night Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Flying Machine Baby Dragon

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Flying Machine Baby Dragon Poison Witch Night Witch
Knight
Baby Dragon Zap Flying Machine Poison Witch Night Witch
Flying Machine
Zap Knight Baby Dragon P.E.K.K.A
Baby Dragon
Knight Zap Flying Machine Poison Witch P.E.K.K.A
Poison
P.E.K.K.A Zap Knight Baby Dragon Night Witch
Witch
Zap Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Poison Flying Machine Baby Dragon Witch Night Witch
Night Witch
Zap Knight Poison P.E.K.K.A

Defense Synergies 0 16

Zap
Knight Flying Machine Baby Dragon Poison Witch P.E.K.K.A Night Witch
Knight
Zap Flying Machine Baby Dragon Poison Witch Night Witch
Flying Machine
Zap Knight Baby Dragon P.E.K.K.A
Baby Dragon
Zap Knight Flying Machine Witch P.E.K.K.A
Poison
Zap Knight
Witch
Zap Knight Baby Dragon
P.E.K.K.A
Zap Flying Machine Baby Dragon
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Baby Dragon
P.E.K.K.A Zap Knight Flying Machine Witch Night Witch
Witch P.E.K.K.A Knight Night Witch
Witch P.E.K.K.A Night Witch Knight
Poison P.E.K.K.A
Zap Flying Machine Baby Dragon Night Witch
Zap Flying Machine Baby Dragon Poison Witch Night Witch
Zap Flying Machine Baby Dragon Poison P.E.K.K.A
Witch P.E.K.K.A Night Witch
Knight Night Witch
Poison Witch Zap Knight Flying Machine Baby Dragon Night Witch
Zap Flying Machine Baby Dragon Poison Witch Night Witch
P.E.K.K.A Night Witch Zap Knight Flying Machine Witch
Zap Baby Dragon Poison Witch P.E.K.K.A Night Witch
P.E.K.K.A Knight
Zap P.E.K.K.A
Knight Poison Witch P.E.K.K.A Night Witch
Zap Knight Flying Machine Baby Dragon Witch Night Witch
Zap Baby Dragon Poison Witch Knight Flying Machine
P.E.K.K.A
Knight Flying Machine Baby Dragon Poison Witch P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A
Poison Zap Knight Flying Machine Baby Dragon
P.E.K.K.A Zap Knight Witch
P.E.K.K.A Zap Knight Night Witch
P.E.K.K.A Knight Witch Night Witch
Poison Zap Flying Machine Baby Dragon Witch
P.E.K.K.A Knight Flying Machine Witch Night Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Flying Machine Baby Dragon Poison Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Flying Machine Witch
P.E.K.K.A Zap Poison
P.E.K.K.A Knight Witch Night Witch
Flying Machine Baby Dragon Witch
Witch Zap Knight Flying Machine Baby Dragon Poison P.E.K.K.A Night Witch
Poison Zap Flying Machine Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Knight Flying Machine Poison
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Poison Witch
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine
Poison Night Witch
Poison Zap Knight Flying Machine
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Knight Baby Dragon
Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison Witch
Flying Machine Baby Dragon Poison
Poison
Night Witch
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison Witch
Baby Dragon Poison Night Witch
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon Witch
Witch
Poison Zap Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon Poison Witch
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon Witch Night Witch
Zap Flying Machine Poison Witch
Night Witch
Poison Zap Night Witch
Zap Poison
P.E.K.K.A
Poison
Zap Flying Machine Witch Night Witch
Poison Zap Flying Machine Baby Dragon Witch
Poison Knight Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine P.E.K.K.A
Zap Flying Machine Baby Dragon Poison Witch
Zap Flying Machine Poison Witch
Poison Zap Flying Machine Baby Dragon Witch

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