My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Bandit
Giant Snowball
Hog Rider
Zap
Dark Prince Bandit
Barbarian Barrel
Dark Prince Bandit Electro Wizard Magic Archer
The Log
Hog Rider Dark Prince Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Hog Rider Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Dark Prince Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Hog Rider Dark Prince Electro Wizard Magic Archer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Hog Rider Dark Prince

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Dark Prince Bandit Magic Archer
Hog Rider
Zap Lightning Dark Prince Bandit Electro Wizard Magic Archer
Dark Prince
Zap Hog Rider Lightning Bandit Electro Wizard Magic Archer
Lightning
Hog Rider Dark Prince
P.E.K.K.A
Zap Electro Wizard Magic Archer
Bandit
Zap Hog Rider Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Hog Rider Dark Prince Bandit Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider Dark Prince Bandit Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Dark Prince P.E.K.K.A Bandit Magic Archer
Hog Rider
Dark Prince
Zap Bandit Electro Wizard Magic Archer
Lightning
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Dark Prince P.E.K.K.A Bandit Magic Archer
Magic Archer
Zap Dark Prince Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Dark Prince Bandit Electro Wizard
P.E.K.K.A Dark Prince Lightning Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit Electro Wizard
Lightning Dark Prince P.E.K.K.A
Zap Dark Prince Bandit Electro Wizard Magic Archer
Lightning Electro Wizard Zap Magic Archer
Lightning Zap P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Dark Prince Bandit Electro Wizard
Electro Wizard Zap Dark Prince Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Dark Prince Lightning Bandit Electro Wizard
Zap Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Zap Lightning P.E.K.K.A Bandit Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
Zap Dark Prince Bandit Electro Wizard Magic Archer
Zap Dark Prince Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Dark Prince P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Magic Archer
P.E.K.K.A Bandit Zap Dark Prince Lightning Electro Wizard
Dark Prince Lightning P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Dark Prince Bandit
Zap Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A Dark Prince
Zap Lightning P.E.K.K.A Electro Wizard Dark Prince Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince Lightning P.E.K.K.A Bandit
Magic Archer
Electro Wizard Zap Dark Prince Lightning P.E.K.K.A Magic Archer
Zap Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Lightning Bandit Magic Archer
Lightning Dark Prince
Zap Dark Prince Magic Archer
Zap Magic Archer
Magic Archer
Zap Lightning Magic Archer
Zap Lightning Bandit
Lightning Electro Wizard
Lightning Zap Dark Prince Bandit Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Zap Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning
Lightning
Lightning Zap Dark Prince Bandit Electro Wizard Magic Archer
Lightning Zap Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Zap
Zap Dark Prince Magic Archer
Zap Lightning Bandit Electro Wizard Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Zap Bandit Magic Archer
Lightning Zap Electro Wizard Magic Archer
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit Magic Archer
Zap Lightning Electro Wizard Magic Archer
P.E.K.K.A
Lightning Magic Archer
Zap Lightning Electro Wizard Dark Prince Bandit Magic Archer
Lightning Zap Electro Wizard Magic Archer
Lightning Dark Prince Electro Wizard Magic Archer
Zap Lightning Magic Archer
Lightning Zap
Dark Prince P.E.K.K.A
Zap Lightning Electro Wizard Magic Archer
Zap Lightning Electro Wizard Magic Archer
Lightning Zap Dark Prince Bandit Electro Wizard Magic Archer

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