My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Guards
Giant Snowball
Fire Spirit Bomber Hog Rider Guards
Zap
Fire Spirit Bomber Guards
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Guards Electro Wizard
The Log
Fire Spirit Bomber Elite Barbarians Hog Rider Guards
Earthquake
Bomber Hog Rider Guards
Arrows
Fire Spirit Bomber Guards
Royal Delivery
Fire Spirit Bomber Elite Barbarians Hog Rider Guards Electro Wizard
Fireball
Bomber Elite Barbarians Hog Rider Electro Wizard
Poison
Bomber Guards Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Guards Hog Rider Electro Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit Bomber Guards
Elite Barbarians
Zap Fire Spirit Bomber Hog Rider
Hog Rider
Fire Spirit Zap Lightning Bomber Elite Barbarians Guards Electro Wizard
Guards
Zap Hog Rider
Lightning
Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 1 8

Fire Spirit
Zap Electro Wizard
Bomber
Zap Guards Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Elite Barbarians Guards
Elite Barbarians
Zap
Hog Rider
Guards
Bomber Zap Electro Wizard
Lightning
Electro Wizard
Zap Fire Spirit Bomber Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Electro Wizard
Elite Barbarians Bomber Zap Electro Wizard
Fire Spirit Bomber Elite Barbarians Lightning Electro Wizard
Elite Barbarians Bomber Guards Electro Wizard
Lightning Bomber Elite Barbarians
Fire Spirit Bomber Zap Guards Electro Wizard
Lightning Electro Wizard Fire Spirit Zap
Lightning Zap Electro Wizard
Elite Barbarians
Elite Barbarians Guards Fire Spirit Bomber Electro Wizard
Guards Electro Wizard Bomber Zap
Zap Electro Wizard
Fire Spirit Bomber Zap Elite Barbarians Guards Lightning Electro Wizard
Fire Spirit Bomber Zap Guards Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Lightning Electro Wizard
Bomber Elite Barbarians Electro Wizard
Fire Spirit Bomber Zap Elite Barbarians Guards Electro Wizard
Zap Fire Spirit Bomber Guards Electro Wizard
Elite Barbarians Electro Wizard
Bomber Fire Spirit Elite Barbarians Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Elite Barbarians Lightning
Guards Zap Elite Barbarians Lightning Electro Wizard
Guards Lightning Zap Elite Barbarians Electro Wizard
Elite Barbarians Guards
Fire Spirit Zap Electro Wizard
Guards Elite Barbarians Lightning Electro Wizard
Elite Barbarians
Zap Lightning Electro Wizard Elite Barbarians
Guards
Elite Barbarians Guards
Lightning Zap Elite Barbarians Guards Electro Wizard
Elite Barbarians Lightning Guards
Bomber
Elite Barbarians Guards Electro Wizard Bomber Zap Lightning
Bomber Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Zap Electro Wizard
Lightning
Lightning Guards
Bomber Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Bomber
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Elite Barbarians Guards Electro Wizard
Lightning Zap Electro Wizard
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Bomber Zap
Lightning
Lightning
Bomber Lightning
Lightning Fire Spirit Bomber Zap Electro Wizard
Lightning Fire Spirit Bomber Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Bomber
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Fire Spirit Zap Electro Wizard
Zap Lightning Electro Wizard Guards
Lightning Elite Barbarians
Lightning Bomber Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Fire Spirit Guards
Lightning Fire Spirit Zap Electro Wizard
Lightning Electro Wizard
Bomber Zap Lightning
Lightning Zap
Elite Barbarians
Zap Elite Barbarians Guards Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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