My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Furnace Witch
Zap
Goblin Gang Furnace Witch Sparky
Barbarian Barrel
Goblin Gang Valkyrie Furnace Witch Sparky
The Log
Goblin Gang Furnace Witch Sparky
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Valkyrie Witch Sparky
Fireball
Goblin Gang Furnace Witch Sparky
Poison
Goblin Gang Furnace Witch Sparky
Lightning
Valkyrie Furnace Witch Sparky
Rocket
Valkyrie Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Rocket Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Valkyrie Furnace Witch Rocket Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Valkyrie Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Valkyrie Furnace Witch
Goblin Gang
Valkyrie Sparky
Valkyrie
Zap Goblin Gang Furnace Witch Sparky
Furnace
Zap Valkyrie Sparky
Rocket
Electro Giant
Witch
Zap Valkyrie
Electro Giant
Rocket Sparky
Sparky
Zap Goblin Gang Valkyrie Furnace Electro Giant

Defense Synergies 0 11

Zap
Goblin Gang Valkyrie Furnace Witch Sparky
Goblin Gang
Zap Valkyrie Furnace Sparky
Valkyrie
Zap Goblin Gang Furnace Witch Sparky
Furnace
Zap Goblin Gang Valkyrie
Rocket
Witch
Zap Valkyrie
Electro Giant
Sparky
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie Sparky
Sparky Zap Goblin Gang Valkyrie Furnace Witch
Goblin Gang Furnace Rocket Witch Sparky Valkyrie
Witch Sparky Goblin Gang Valkyrie Furnace
Valkyrie Rocket Sparky
Goblin Gang Zap Valkyrie Furnace
Furnace Rocket Zap Goblin Gang Witch
Rocket Zap Valkyrie Electro Giant Sparky
Witch Sparky Goblin Gang Furnace
Goblin Gang Valkyrie Sparky
Goblin Gang Valkyrie Witch Zap Furnace Electro Giant
Zap Goblin Gang Furnace Witch
Furnace Sparky Zap Goblin Gang Valkyrie Rocket Witch
Valkyrie Rocket Sparky Zap Goblin Gang Furnace Witch
Sparky Goblin Gang Furnace
Rocket Zap Goblin Gang Furnace Electro Giant Sparky
Sparky Goblin Gang Valkyrie Furnace Witch
Zap Goblin Gang Valkyrie Furnace Witch
Zap Valkyrie Furnace Witch
Sparky
Goblin Gang Valkyrie Furnace Witch Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Furnace Witch Electro Giant Sparky
Zap Goblin Gang Valkyrie Rocket
Goblin Gang Zap Valkyrie Furnace Rocket Witch Sparky
Goblin Gang Valkyrie Rocket Zap Sparky
Goblin Gang Valkyrie Witch Sparky
Furnace Rocket Electro Giant Zap Goblin Gang Witch
Goblin Gang Rocket Sparky Valkyrie Furnace Witch
Valkyrie Sparky
Zap Rocket Valkyrie Witch Sparky
Witch Goblin Gang Sparky
Valkyrie Witch Sparky
Rocket Zap Valkyrie Electro Giant
Rocket Goblin Gang Valkyrie Witch Sparky
Valkyrie Furnace Witch Electro Giant Sparky
Goblin Gang Witch Electro Giant Sparky Zap Valkyrie Furnace Rocket
Valkyrie Zap Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Sparky
Zap
Rocket Sparky
Valkyrie Rocket Sparky
Rocket Zap Valkyrie Furnace Sparky
Electro Giant Zap Furnace Rocket Witch
Furnace Witch Sparky
Zap
Zap
Rocket Goblin Gang Sparky
Rocket Zap Valkyrie Sparky
Zap Rocket
Rocket Sparky
Rocket
Zap Furnace Sparky
Rocket Zap Furnace Witch Sparky
Furnace Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Zap Sparky
Rocket Zap Valkyrie Witch Electro Giant
Rocket Sparky
Rocket
Rocket Sparky
Rocket Zap
Zap Electro Giant Valkyrie Furnace Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Sparky
Rocket Zap Sparky
Zap Furnace Witch Electro Giant Sparky
Zap Rocket Witch Electro Giant
Sparky
Zap Rocket Sparky
Zap Rocket Sparky
Sparky
Rocket Sparky
Zap Goblin Gang Rocket Witch
Rocket Zap Witch
Goblin Gang Valkyrie Rocket Sparky
Zap
Rocket Zap Electro Giant Sparky
Sparky
Zap Electro Giant Goblin Gang Rocket Witch Sparky
Zap Rocket Witch
Zap Rocket Witch Electro Giant Sparky

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