My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone P.E.K.K.A Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Tombstone Royal Hogs
Zap
Goblin Gang Tombstone Royal Hogs
Barbarian Barrel
Goblin Gang Tombstone Royal Hogs Ice Wizard
The Log
Goblin Gang Tombstone Royal Hogs
Earthquake
Goblin Gang Tombstone Royal Hogs
Arrows
Goblin Gang Tombstone Royal Hogs
Royal Delivery
Goblin Gang Royal Hogs P.E.K.K.A Ice Wizard Mother Witch
Fireball
Goblin Gang Tombstone Royal Hogs Ice Wizard Mother Witch
Poison
Goblin Gang Tombstone Royal Hogs Ice Wizard Mother Witch
Lightning
Tombstone Ice Wizard Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage P.E.K.K.A Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Tombstone Ice Wizard Mother Witch Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Tombstone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Royal Hogs Ice Wizard Mother Witch
Goblin Gang
Royal Hogs P.E.K.K.A
Tombstone
Royal Hogs
Mother Witch Zap Goblin Gang
Rage
Mother Witch
P.E.K.K.A
Zap Goblin Gang Ice Wizard Mother Witch
Ice Wizard
Zap P.E.K.K.A
Mother Witch
Royal Hogs Zap Rage P.E.K.K.A

Defense Synergies 0 12

Zap
Goblin Gang Tombstone P.E.K.K.A Ice Wizard Mother Witch
Goblin Gang
Zap Tombstone P.E.K.K.A Ice Wizard
Tombstone
Zap Goblin Gang Ice Wizard Mother Witch
Royal Hogs
Rage
P.E.K.K.A
Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Goblin Gang Tombstone P.E.K.K.A Mother Witch
Mother Witch
Zap Tombstone Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
P.E.K.K.A Zap Goblin Gang Tombstone Ice Wizard
Goblin Gang P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A Goblin Gang Tombstone Ice Wizard
Tombstone P.E.K.K.A
Goblin Gang Zap Ice Wizard Mother Witch
Zap Goblin Gang Tombstone Ice Wizard
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Mother Witch Zap Tombstone
Zap Goblin Gang Ice Wizard
Tombstone P.E.K.K.A Zap Goblin Gang Ice Wizard
Zap Goblin Gang Tombstone P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Zap Goblin Gang P.E.K.K.A
Goblin Gang Tombstone P.E.K.K.A
Tombstone Zap Goblin Gang Ice Wizard
Zap Tombstone Ice Wizard Mother Witch
P.E.K.K.A
Goblin Gang P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone P.E.K.K.A
Zap Goblin Gang
Goblin Gang Tombstone P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Tombstone
Mother Witch Zap Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Tombstone Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Tombstone
P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Tombstone
Goblin Gang Tombstone Zap P.E.K.K.A
Zap P.E.K.K.A Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Mother Witch Zap Ice Wizard
Zap Ice Wizard
Zap
Goblin Gang
Zap
Zap
Zap
Zap
Zap
Zap Mother Witch
Zap
Zap Mother Witch Ice Wizard
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard Mother Witch
Zap
Zap
Zap
P.E.K.K.A
Zap Goblin Gang Tombstone
Zap Ice Wizard
Goblin Gang
Zap
Zap
P.E.K.K.A
Zap Goblin Gang
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: