My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Flying Machine Dark Prince Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Battle Ram Flying Machine Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Battle Ram Dark Prince
Giant Snowball
Goblin Gang Royal Recruits Battle Ram Flying Machine
Zap
Goblin Gang Battle Ram Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Royal Recruits Battle Ram Dark Prince Hunter Magic Archer
The Log
Goblin Gang Royal Recruits Battle Ram Dark Prince Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits Flying Machine
Royal Delivery
Goblin Gang Royal Recruits Battle Ram Flying Machine Dark Prince Hunter Magic Archer
Fireball
Goblin Gang Battle Ram Flying Machine Hunter Magic Archer
Poison
Goblin Gang Royal Recruits Flying Machine Hunter Magic Archer
Lightning
Battle Ram Dark Prince Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Battle Ram Flying Machine Dark Prince Hunter Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Battle Ram Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Royal Recruits Flying Machine Dark Prince Hunter Magic Archer
Goblin Gang
Royal Recruits Battle Ram Dark Prince
Royal Recruits
Zap Goblin Gang Battle Ram Flying Machine Magic Archer
Battle Ram
Zap Magic Archer Goblin Gang Royal Recruits Flying Machine Hunter
Flying Machine
Zap Royal Recruits Battle Ram Dark Prince
Dark Prince
Zap Goblin Gang Flying Machine Magic Archer
Hunter
Zap Battle Ram
Magic Archer
Battle Ram Zap Royal Recruits Dark Prince

Defense Synergies 0 13

Zap
Goblin Gang Flying Machine Dark Prince Hunter Magic Archer
Goblin Gang
Zap Royal Recruits Flying Machine Dark Prince Magic Archer
Royal Recruits
Goblin Gang
Battle Ram
Flying Machine
Zap Goblin Gang Dark Prince Hunter
Dark Prince
Zap Goblin Gang Flying Machine Hunter Magic Archer
Hunter
Zap Flying Machine Dark Prince
Magic Archer
Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Flying Machine Magic Archer
Hunter Zap Goblin Gang Royal Recruits Flying Machine Dark Prince
Goblin Gang Hunter Royal Recruits Dark Prince
Royal Recruits Hunter Goblin Gang Dark Prince
Royal Recruits Dark Prince
Goblin Gang Zap Flying Machine Dark Prince Hunter Magic Archer
Hunter Zap Goblin Gang Flying Machine Magic Archer
Zap Royal Recruits Flying Machine Magic Archer
Hunter Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Dark Prince Hunter
Goblin Gang Zap Royal Recruits Flying Machine Dark Prince Hunter Magic Archer
Hunter Zap Goblin Gang Flying Machine Magic Archer
Royal Recruits Hunter Zap Goblin Gang Flying Machine Dark Prince
Zap Goblin Gang Royal Recruits Dark Prince Hunter Magic Archer
Royal Recruits Goblin Gang Hunter
Zap Goblin Gang Royal Recruits Hunter
Goblin Gang Royal Recruits Dark Prince Hunter
Zap Goblin Gang Royal Recruits Flying Machine Dark Prince Hunter Magic Archer
Zap Hunter Royal Recruits Flying Machine Dark Prince Magic Archer
Royal Recruits Hunter
Goblin Gang Royal Recruits Dark Prince Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap Dark Prince
Zap Goblin Gang Flying Machine Hunter Magic Archer
Goblin Gang Royal Recruits Zap Dark Prince Hunter
Goblin Gang Royal Recruits Dark Prince Hunter Zap
Royal Recruits Goblin Gang Dark Prince Hunter
Zap Goblin Gang Flying Machine Hunter Magic Archer
Goblin Gang Royal Recruits Dark Prince Flying Machine Hunter
Royal Recruits Dark Prince Hunter
Zap Royal Recruits Flying Machine Dark Prince Magic Archer
Royal Recruits Goblin Gang
Royal Recruits Flying Machine Dark Prince Hunter
Royal Recruits Zap Dark Prince
Royal Recruits Dark Prince Goblin Gang Hunter
Royal Recruits Flying Machine Magic Archer
Goblin Gang Royal Recruits Zap Flying Machine Dark Prince Hunter Magic Archer
Zap Royal Recruits Flying Machine Dark Prince Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Flying Machine
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Royal Recruits Flying Machine Dark Prince
Zap Dark Prince Magic Archer
Zap Flying Machine Hunter Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Hunter Magic Archer
Zap Flying Machine
Goblin Gang
Zap Royal Recruits Flying Machine Dark Prince Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Hunter Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Hunter Magic Archer
Magic Archer Royal Recruits Flying Machine
Zap Flying Machine Dark Prince Hunter Magic Archer
Zap Flying Machine Magic Archer
Magic Archer
Zap Royal Recruits Flying Machine
Zap Dark Prince Hunter Magic Archer
Zap Flying Machine Hunter Magic Archer
Zap Flying Machine Magic Archer
Zap Magic Archer
Zap Flying Machine Hunter Magic Archer
Zap Flying Machine
Zap Hunter Magic Archer
Zap Magic Archer
Magic Archer
Zap Goblin Gang Royal Recruits Flying Machine Dark Prince Magic Archer
Zap Flying Machine Hunter Magic Archer
Goblin Gang Flying Machine Dark Prince Hunter Magic Archer
Zap Flying Machine Magic Archer
Zap
Royal Recruits Flying Machine Dark Prince
Zap Goblin Gang Royal Recruits Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Royal Recruits Flying Machine Dark Prince Magic Archer

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