Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Mediocre
Synergy Deck synergy Bad

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Hunter Dark Prince Magic Archer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Battle Ram Flying Machine Dark Prince Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Dark Prince Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Royal Recruits Battle Ram Dark Prince
Giant Snowball Goblin Gang Battle Ram
Zap Goblin Gang Battle Ram Dark Prince
Barbarian Barrel Goblin Gang Magic Archer
The Log Goblin Gang Battle Ram Dark Prince
Earthquake Goblin Gang
Arrows Goblin Gang
Royal Delivery Goblin Gang Flying Machine Hunter Magic Archer
Fireball Goblin Gang Battle Ram Flying Machine Hunter Magic Archer
Poison Goblin Gang Royal Recruits Flying Machine Hunter Magic Archer
Lightning Battle Ram Hunter Magic Archer
Rocket Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Dark Prince Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Battle Ram Flying Machine Hunter Dark Prince Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Battle Ram Flying Machine

Synergies   0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Dark Prince Battle Ram Flying Machine Hunter
Goblin Gang +
Royal Recruits + Battle Ram Flying Machine
Battle Ram + Zap Magic Archer Royal Recruits
+ Zap Royal Recruits
+ Zap
+ Zap
+ Battle Ram

Counters   28 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Magic Archer Flying Machine Hunter Zap Goblin Gang
Goblin Gang Zap Royal Recruits Hunter Magic Archer Dark Prince
Magic Archer Flying Machine
Goblin Gang Battle Ram Flying Machine
Royal Recruits
Zap Magic Archer Goblin Gang Hunter
Royal Recruits Goblin Gang Hunter Dark Prince Magic Archer
Goblin Gang
Royal Recruits Goblin Gang Battle Ram Dark Prince
Hunter Royal Recruits Dark Prince
Zap Goblin Gang Flying Machine Hunter
Hunter Goblin Gang Magic Archer Zap
Royal Recruits Hunter Dark Prince Goblin Gang
Royal Recruits Goblin Gang Dark Prince Hunter
Goblin Gang Royal Recruits Dark Prince
Hunter Goblin Gang Royal Recruits Dark Prince
Hunter Goblin Gang
Goblin Gang Zap Hunter Dark Prince
Flying Machine Magic Archer Battle Ram
Hunter Flying Machine Goblin Gang
Hunter Royal Recruits Goblin Gang Zap
Royal Recruits Magic Archer Hunter
Hunter
Magic Archer Battle Ram
Dark Prince Goblin Gang
Goblin Gang Dark Prince Royal Recruits Hunter
Battle Ram
Royal Recruits
Hunter Dark Prince Royal Recruits Zap Goblin Gang
Zap Magic Archer Hunter
Goblin Gang Hunter Zap
Hunter Flying Machine Royal Recruits Goblin Gang
Zap Magic Archer
Goblin Gang Hunter Flying Machine
Hunter Flying Machine Royal Recruits
Zap Dark Prince
Zap Royal Recruits Dark Prince Goblin Gang
Magic Archer Hunter Dark Prince
Hunter Zap
Royal Recruits Goblin Gang Flying Machine Dark Prince
Goblin Gang Hunter Dark Prince
Flying Machine Hunter Magic Archer
Dark Prince
Royal Recruits Hunter Dark Prince Goblin Gang
Dark Prince Battle Ram
Royal Recruits Hunter
Royal Recruits Goblin Gang Battle Ram
Hunter Royal Recruits Goblin Gang
Magic Archer Hunter Goblin Gang Flying Machine
Goblin Gang Battle Ram Royal Recruits Dark Prince Zap
Zap Goblin Gang Royal Recruits Hunter Dark Prince
Royal Recruits Dark Prince Goblin Gang Flying Machine Hunter
Goblin Gang Dark Prince Zap
Dark Prince Magic Archer Goblin Gang Royal Recruits Zap Hunter Flying Machine
Zap Flying Machine Goblin Gang
Royal Recruits Goblin Gang Dark Prince
Goblin Gang Dark Prince Royal Recruits Hunter Magic Archer
Goblin Gang Zap Royal Recruits Hunter Dark Prince
Royal Recruits Zap Flying Machine Hunter Goblin Gang
Zap Royal Recruits Goblin Gang Dark Prince
Hunter Zap
Goblin Gang Dark Prince Royal Recruits Hunter

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Zap Hunter Goblin Gang Flying Machine Dark Prince
Hunter Goblin Gang
Zap Magic Archer Goblin Gang Dark Prince Hunter
Zap Goblin Gang Dark Prince Flying Machine Magic Archer Hunter
Zap Hunter Magic Archer Goblin Gang Flying Machine
Zap Magic Archer Hunter
Magic Archer Dark Prince Flying Machine Goblin Gang Hunter
Dark Prince Goblin Gang Flying Machine Royal Recruits Hunter Magic Archer
Goblin Gang Hunter Flying Machine Magic Archer
Battle Ram
Hunter Flying Machine Magic Archer
Battle Ram
Dark Prince Hunter Goblin Gang
Battle Ram Zap
Flying Machine Magic Archer Dark Prince Battle Ram
Battle Ram Zap Goblin Gang
Dark Prince Hunter Goblin Gang Flying Machine
Zap
Battle Ram
Goblin Gang Hunter