My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider Skeleton Army Sparky
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Witch Princess
Zap
Goblin Gang Royal Giant Skeleton Army Witch Princess Sparky
Barbarian Barrel
Goblin Gang Skeleton Army Witch Princess Sparky
The Log
Goblin Gang Royal Giant Hog Rider Skeleton Army Witch Princess Sparky
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch Princess
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Witch Princess Sparky
Fireball
Goblin Gang Hog Rider Skeleton Army Witch Princess Sparky
Poison
Goblin Gang Skeleton Army Witch Princess Sparky
Lightning
Witch Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Princess Hog Rider Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Skeleton Army Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Sparky Royal Giant Witch Princess
Goblin Gang
Hog Rider Royal Giant Princess Sparky
Royal Giant
Zap Goblin Gang Hog Rider Witch Princess Sparky
Hog Rider
Zap Goblin Gang Royal Giant Witch Princess
Skeleton Army
Sparky
Witch
Zap Royal Giant Hog Rider
Princess
Zap Goblin Gang Royal Giant Hog Rider Sparky
Sparky
Zap Goblin Gang Royal Giant Skeleton Army Princess

Defense Synergies 0 10

Zap
Goblin Gang Skeleton Army Witch Princess Sparky
Goblin Gang
Zap Skeleton Army Princess Sparky
Royal Giant
Hog Rider
Skeleton Army
Zap Goblin Gang Princess Sparky
Witch
Zap
Princess
Zap Goblin Gang Skeleton Army
Sparky
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Skeleton Army Sparky Zap Goblin Gang Witch
Goblin Gang Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Goblin Gang
Skeleton Army Princess Sparky
Goblin Gang Skeleton Army Zap
Zap Goblin Gang Witch Princess
Zap Sparky
Witch Sparky Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Sparky
Goblin Gang Skeleton Army Witch Zap Princess
Zap Goblin Gang Witch Princess
Skeleton Army Sparky Zap Goblin Gang Witch
Skeleton Army Sparky Zap Goblin Gang Witch Princess
Skeleton Army Sparky Goblin Gang
Skeleton Army Zap Goblin Gang Sparky
Sparky Goblin Gang Skeleton Army Witch
Zap Goblin Gang Skeleton Army Witch
Zap Witch Princess
Sparky
Goblin Gang Skeleton Army Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch Sparky
Zap Goblin Gang
Goblin Gang Skeleton Army Zap Witch Sparky
Goblin Gang Skeleton Army Zap Sparky
Goblin Gang Skeleton Army Witch Sparky
Zap Goblin Gang Witch Princess
Goblin Gang Skeleton Army Sparky Witch
Skeleton Army Sparky
Zap Skeleton Army Witch Sparky
Witch Goblin Gang Skeleton Army Sparky
Witch Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Witch Sparky
Skeleton Army Witch Princess Sparky
Goblin Gang Skeleton Army Witch Sparky Zap
Zap Witch Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Zap Princess
Sparky
Sparky
Zap Sparky
Zap Witch Princess
Witch Princess Sparky
Zap Princess
Zap
Goblin Gang Sparky
Zap Princess Sparky
Zap Princess
Princess Sparky
Princess
Princess Zap Sparky
Zap Witch Princess Sparky
Princess Sparky
Sparky
Sparky
Zap Princess Sparky
Zap Witch Princess
Sparky
Princess
Sparky
Zap
Zap Witch Princess Sparky
Witch
Zap Witch Princess Sparky
Zap Witch Princess Sparky
Zap Sparky
Zap Witch Princess Sparky
Zap Witch
Sparky
Zap Sparky
Zap Princess Sparky
Sparky
Princess Sparky
Zap Goblin Gang Skeleton Army Witch Princess
Zap Witch Princess
Goblin Gang Princess Sparky
Zap Princess
Zap Sparky
Sparky
Zap Goblin Gang Witch Princess Sparky
Zap Witch Princess
Zap Witch Princess Sparky

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