My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Witch Lumberjack
The Log
Goblin Gang Royal Giant Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Hog Rider Witch Lumberjack
Fireball
Goblin Gang Hog Rider Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Hog Rider Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Royal Giant Witch Lumberjack
Goblin Gang
Hog Rider Royal Giant
Royal Giant
Fireball Zap Goblin Gang Hog Rider Tornado Witch Lumberjack
Fireball
Zap Royal Giant Hog Rider Tornado
Hog Rider
Zap Goblin Gang Fireball Royal Giant Tornado Witch Lumberjack
Tornado
Zap Fireball Royal Giant Hog Rider Witch
Witch
Zap Royal Giant Hog Rider Tornado Lumberjack
Lumberjack
Zap Royal Giant Hog Rider Witch

Defense Synergies 2 8

Zap
Fireball Goblin Gang Tornado Witch Lumberjack
Goblin Gang
Zap Lumberjack
Royal Giant
Fireball
Zap Tornado Lumberjack
Hog Rider
Tornado
Fireball Zap Witch
Witch
Zap Tornado Lumberjack
Lumberjack
Zap Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Zap Goblin Gang Witch
Goblin Gang Tornado Witch Lumberjack
Witch Lumberjack Goblin Gang
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Zap Lumberjack
Tornado Zap Goblin Gang Fireball Witch
Zap Fireball
Witch Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Lumberjack
Goblin Gang Witch Zap Fireball Tornado Lumberjack
Zap Goblin Gang Fireball Tornado Witch
Lumberjack Zap Goblin Gang Fireball Witch
Fireball Zap Goblin Gang Tornado Witch Lumberjack
Goblin Gang Lumberjack
Tornado Zap Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Tornado Witch Lumberjack
Fireball Zap Goblin Gang Tornado Witch Lumberjack
Zap Tornado Witch Fireball Lumberjack
Tornado Lumberjack
Goblin Gang Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Witch
Fireball Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Zap Witch
Goblin Gang Lumberjack Zap Fireball Tornado
Goblin Gang Witch Lumberjack
Fireball Zap Goblin Gang Tornado Witch
Goblin Gang Fireball Witch Lumberjack
Lumberjack
Zap Fireball Tornado Witch
Witch Goblin Gang
Witch Lumberjack
Zap Fireball Tornado
Goblin Gang Fireball Witch Lumberjack
Fireball Witch
Goblin Gang Witch Zap Fireball Tornado Lumberjack
Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Zap
Fireball Zap Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Goblin Gang Fireball Tornado Lumberjack
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Zap Fireball
Zap Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch
Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado Witch
Fireball Zap Tornado
Zap Fireball Tornado Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Witch
Fireball Zap Tornado Witch
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Witch
Zap Fireball Tornado Witch
Zap Fireball Tornado Witch

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