My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard Electro Wizard Magic Archer
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Fireball
Goblin Gang Ice Wizard Electro Wizard Magic Archer
Poison
Goblin Gang Ice Wizard Electro Wizard Magic Archer
Lightning
Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Poison Electro Wizard Magic Archer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Poison

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Poison Ice Wizard Magic Archer
Goblin Gang
P.E.K.K.A
Poison
P.E.K.K.A Zap
Lightning
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer Goblin Gang Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Goblin Gang Poison P.E.K.K.A Ice Wizard Magic Archer
Goblin Gang
Zap P.E.K.K.A Ice Wizard Electro Wizard Magic Archer
Poison
Zap Ice Wizard Electro Wizard
Lightning
P.E.K.K.A
Zap Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Zap Goblin Gang Poison P.E.K.K.A
Electro Wizard
Zap Goblin Gang Poison P.E.K.K.A Magic Archer
Magic Archer
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard Magic Archer
P.E.K.K.A Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Lightning Ice Wizard Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard Electro Wizard
Lightning Poison P.E.K.K.A
Goblin Gang Zap Ice Wizard Electro Wizard Magic Archer
Lightning Electro Wizard Zap Goblin Gang Poison Ice Wizard Magic Archer
Lightning Zap Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Poison Ice Wizard Electro Wizard Zap Magic Archer
Zap Goblin Gang Poison Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Zap Goblin Gang Lightning Ice Wizard Electro Wizard
Zap Goblin Gang Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Lightning P.E.K.K.A Electro Wizard
Goblin Gang Poison P.E.K.K.A Electro Wizard
Zap Goblin Gang Ice Wizard Electro Wizard Magic Archer
Zap Poison Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Goblin Gang Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Lightning Magic Archer
Goblin Gang P.E.K.K.A Zap Lightning Electro Wizard
Goblin Gang Lightning P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Poison Zap Goblin Gang Ice Wizard Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Lightning Ice Wizard Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Poison Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A
Lightning P.E.K.K.A Zap Poison Electro Wizard
Lightning P.E.K.K.A Goblin Gang
Magic Archer
Goblin Gang Electro Wizard Zap Poison Lightning P.E.K.K.A Magic Archer
Poison Zap P.E.K.K.A Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer
Poison Zap Ice Wizard Electro Wizard Magic Archer
Lightning Poison Magic Archer
Lightning Poison
Poison Zap Magic Archer
Poison Zap Ice Wizard Magic Archer
Poison Magic Archer
Poison Zap Lightning Ice Wizard Magic Archer
Poison Zap Lightning
Lightning Goblin Gang Poison Electro Wizard
Poison Lightning Zap Electro Wizard Magic Archer
Poison Lightning Zap Magic Archer
Poison Lightning Magic Archer
Lightning Poison Magic Archer
Lightning Zap Poison Magic Archer
Lightning Zap Poison Magic Archer
Lightning Magic Archer Poison
Lightning Poison
Lightning
Lightning Zap Poison Electro Wizard Magic Archer
Lightning Zap Poison Magic Archer
Lightning Poison Magic Archer
Lightning Poison
Lightning
Lightning Zap Poison
Zap Poison Ice Wizard Magic Archer
Poison Zap Lightning Ice Wizard Electro Wizard Magic Archer
Lightning Zap Poison Magic Archer
Poison Lightning Zap Magic Archer
Poison Lightning Zap Ice Wizard Electro Wizard Magic Archer
Zap Lightning Electro Wizard Poison
Lightning
Poison Lightning Zap Magic Archer
Zap Lightning Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Lightning Magic Archer
Zap Lightning Electro Wizard Goblin Gang Magic Archer
Poison Lightning Zap Ice Wizard Electro Wizard Magic Archer
Poison Lightning Goblin Gang Electro Wizard Magic Archer
Zap Poison Lightning Magic Archer
Lightning Zap Poison
P.E.K.K.A
Zap Goblin Gang Poison Lightning Electro Wizard Magic Archer
Zap Poison Lightning Electro Wizard Magic Archer
Poison Lightning Zap Electro Wizard Magic Archer

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