My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Witch
Zap
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Witch X-Bow
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Witch X-Bow
The Log
Goblin Gang Goblin Barrel Skeleton Army Witch X-Bow
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Witch X-Bow
Arrows
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Witch
Fireball
Goblin Gang Minion Horde Goblin Barrel Skeleton Army Witch X-Bow
Poison
Goblin Gang Minion Horde Skeleton Army Witch X-Bow
Lightning
Witch X-Bow
Rocket
Minion Horde Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Skeleton Army Minion Horde Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Minion Horde Witch The Log
Goblin Gang
Goblin Barrel X-Bow
Minion Horde
Zap
Goblin Barrel
Goblin Gang Skeleton Army
Skeleton Army
Goblin Barrel X-Bow
Witch
Zap
X-Bow
Zap The Log Goblin Gang Skeleton Army
The Log
X-Bow Zap

Defense Synergies 1 13

Zap
Goblin Gang Minion Horde Skeleton Army Witch X-Bow The Log
Goblin Gang
Zap Skeleton Army X-Bow The Log
Minion Horde
Zap The Log
Goblin Barrel
Skeleton Army
Zap Goblin Gang X-Bow The Log
Witch
Zap The Log
X-Bow
The Log Zap Goblin Gang Skeleton Army
The Log
X-Bow Zap Goblin Gang Minion Horde Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde X-Bow The Log
Minion Horde Skeleton Army Zap Goblin Gang Witch X-Bow The Log
Goblin Gang Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch Goblin Gang
Skeleton Army X-Bow The Log
Goblin Gang Skeleton Army The Log Zap X-Bow
Minion Horde Zap Goblin Gang Witch X-Bow
Zap X-Bow The Log
Minion Horde Witch Goblin Gang Skeleton Army X-Bow
Goblin Gang Skeleton Army Minion Horde
Goblin Gang Minion Horde Skeleton Army Witch Zap X-Bow The Log
Minion Horde Zap Goblin Gang Witch
Minion Horde Skeleton Army Zap Goblin Gang Witch X-Bow The Log
Skeleton Army Zap Goblin Gang Minion Horde Witch X-Bow The Log
Skeleton Army Goblin Gang Minion Horde X-Bow
Minion Horde Skeleton Army Zap Goblin Gang X-Bow The Log
Minion Horde Goblin Gang Skeleton Army Witch X-Bow
Zap Goblin Gang Minion Horde Skeleton Army Witch X-Bow The Log
Zap Witch The Log
Goblin Gang Skeleton Army Minion Horde Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Witch X-Bow
Zap Goblin Gang X-Bow The Log
Goblin Gang Skeleton Army Zap Minion Horde Witch The Log
Goblin Gang Skeleton Army Zap Minion Horde X-Bow The Log
Goblin Gang Minion Horde Skeleton Army Witch
Zap Goblin Gang Minion Horde Witch
Goblin Gang Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army Witch X-Bow The Log
Witch Goblin Gang Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Zap The Log
Skeleton Army Goblin Gang Minion Horde Witch
Minion Horde Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minion Horde X-Bow The Log
Zap Minion Horde Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow The Log
Zap X-Bow The Log
Minion Horde X-Bow The Log
The Log
Zap Minion Horde The Log
Zap Minion Horde Witch
Minion Horde Witch The Log
X-Bow The Log Zap
The Log Zap X-Bow
Goblin Gang Minion Horde X-Bow
Zap Minion Horde X-Bow The Log
Zap
The Log
Minion Horde X-Bow
Zap X-Bow The Log
X-Bow Zap Minion Horde Witch The Log
Minion Horde X-Bow The Log
Minion Horde
Zap X-Bow The Log
Zap Witch X-Bow The Log
Minion Horde X-Bow The Log
X-Bow The Log
Zap Minion Horde X-Bow The Log
Zap The Log Witch
Minion Horde Witch
X-Bow The Log Zap Witch
Zap Witch X-Bow The Log
Zap X-Bow The Log
Zap Minion Horde Witch X-Bow
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde X-Bow The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Goblin Gang Skeleton Army Witch X-Bow
Zap Witch
The Log
Goblin Gang Minion Horde
The Log Zap
Zap
Minion Horde
Zap Goblin Gang Minion Horde Witch The Log
Zap Witch
Zap Witch X-Bow The Log

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