My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Lumberjack
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard Lumberjack
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Hog Rider Electro Wizard Lumberjack Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Electro Wizard Executioner Lumberjack
Goblin Gang
Hog Rider Mirror
Hog Rider
Zap Goblin Gang Rocket Mirror Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Mirror
Mirror
Zap Goblin Gang Hog Rider Rocket Lumberjack
Executioner
Zap Hog Rider
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Mirror Electro Wizard

Defense Synergies 2 11

Zap
Mirror Electro Wizard Goblin Gang Executioner Lumberjack
Goblin Gang
Zap Mirror Electro Wizard Lumberjack
Hog Rider
Rocket
Mirror
Zap Goblin Gang Executioner Electro Wizard Lumberjack
Executioner
Zap Mirror Lumberjack
Electro Wizard
Zap Goblin Gang Mirror Lumberjack
Lumberjack
Zap Goblin Gang Mirror Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner Electro Wizard
Lumberjack Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Rocket Lumberjack Executioner Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Rocket Lumberjack
Goblin Gang Zap Executioner Electro Wizard Lumberjack
Rocket Electro Wizard Zap Goblin Gang Executioner
Rocket Zap Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Zap Lumberjack
Executioner Zap Goblin Gang Electro Wizard
Lumberjack Zap Goblin Gang Rocket Electro Wizard
Rocket Executioner Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Rocket Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Lumberjack
Zap Goblin Gang Executioner Electro Wizard Lumberjack
Zap Executioner Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Electro Wizard
Electro Wizard Zap Goblin Gang Rocket Executioner Lumberjack
Goblin Gang Lumberjack Zap Rocket Electro Wizard
Goblin Gang Rocket Lumberjack Zap Electro Wizard
Goblin Gang Executioner Lumberjack
Rocket Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Rocket Electro Wizard Lumberjack
Lumberjack
Zap Rocket Electro Wizard
Goblin Gang
Lumberjack
Rocket Zap Electro Wizard
Rocket Goblin Gang Executioner Lumberjack
Executioner
Goblin Gang Electro Wizard Zap Rocket Executioner Lumberjack
Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Executioner Electro Wizard
Rocket
Rocket
Rocket Executioner Zap
Executioner Zap Rocket
Executioner
Zap Executioner
Zap
Rocket Goblin Gang Electro Wizard Lumberjack
Rocket Zap Electro Wizard
Zap Rocket Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket
Rocket
Rocket Zap Executioner Electro Wizard
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Rocket Zap
Zap Executioner Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Goblin Gang Rocket
Rocket Zap Executioner Electro Wizard
Goblin Gang Rocket Executioner Electro Wizard Lumberjack
Zap Executioner
Rocket Zap
Executioner
Zap Goblin Gang Rocket Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Executioner Electro Wizard

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