My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel Bandit
Giant Snowball
Goblin Gang Wall Breakers Goblin Barrel
Zap
Goblin Gang Firecracker Wall Breakers Goblin Barrel Bandit
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Goblin Barrel Bandit Electro Wizard
The Log
Goblin Gang Firecracker Wall Breakers Goblin Barrel Bandit
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Goblin Gang Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Wall Breakers Goblin Barrel Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Wall Breakers Goblin Barrel Bandit Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Gang Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Wall Breakers Bandit Mega Knight
Goblin Gang
Goblin Barrel Firecracker Bandit
Firecracker
Zap Goblin Gang Wall Breakers Goblin Barrel Bandit Mega Knight
Wall Breakers
Zap Firecracker Electro Wizard Mega Knight
Goblin Barrel
Goblin Gang Firecracker Bandit Mega Knight
Bandit
Zap Goblin Gang Firecracker Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Wall Breakers Bandit Mega Knight
Mega Knight
Zap Firecracker Wall Breakers Goblin Barrel Bandit Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Goblin Gang Firecracker Bandit
Goblin Gang
Zap Firecracker Bandit Electro Wizard
Firecracker
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Wall Breakers
Goblin Barrel
Bandit
Zap Goblin Gang Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Firecracker Bandit Mega Knight
Mega Knight
Zap Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Zap Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Firecracker
Zap Bandit Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Firecracker Bandit Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Goblin Gang Bandit Electro Wizard
Mega Knight Zap Goblin Gang Firecracker Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Goblin Gang Firecracker Bandit Electro Wizard
Zap Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Bandit Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight Zap Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Firecracker Zap Goblin Gang Electro Wizard
Goblin Gang Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Firecracker Bandit
Goblin Gang
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Electro Wizard Zap Firecracker
Mega Knight Zap Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit Electro Wizard
Bandit
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Goblin Gang Electro Wizard
Firecracker Zap Bandit Electro Wizard
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Zap Firecracker Bandit Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Goblin Gang Bandit
Zap Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Bandit Electro Wizard Mega Knight

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