My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Baby Dragon Witch
Zap
Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Goblin Barrel Baby Dragon Witch
Fireball
Goblin Gang Hog Rider Goblin Barrel Baby Dragon Witch
Poison
Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Valkyrie Baby Dragon Witch
Goblin Gang
Hog Rider Goblin Barrel Valkyrie Baby Dragon
Fireball
Zap Hog Rider Baby Dragon
Valkyrie
Hog Rider Goblin Barrel Zap Goblin Gang Baby Dragon Witch
Hog Rider
Zap Goblin Gang Fireball Valkyrie Goblin Barrel Baby Dragon Witch
Goblin Barrel
Goblin Gang Valkyrie Hog Rider Baby Dragon
Baby Dragon
Zap Goblin Gang Fireball Valkyrie Hog Rider Goblin Barrel Witch
Witch
Zap Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 9

Zap
Fireball Goblin Gang Valkyrie Baby Dragon Witch
Goblin Gang
Zap Valkyrie
Fireball
Zap Valkyrie
Valkyrie
Zap Goblin Gang Fireball Baby Dragon Witch
Hog Rider
Goblin Barrel
Baby Dragon
Zap Valkyrie Witch
Witch
Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Zap Goblin Gang Valkyrie Witch
Goblin Gang Witch Valkyrie
Witch Goblin Gang Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Zap Valkyrie Baby Dragon
Zap Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Valkyrie Baby Dragon
Witch Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Zap Fireball Baby Dragon
Zap Goblin Gang Fireball Baby Dragon Witch
Zap Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Zap Goblin Gang Baby Dragon Witch
Goblin Gang
Zap Goblin Gang Fireball
Goblin Gang Fireball Valkyrie Witch
Fireball Zap Goblin Gang Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Fireball
Goblin Gang Valkyrie Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Witch
Fireball Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Zap Valkyrie Witch
Goblin Gang Valkyrie Zap Fireball
Goblin Gang Valkyrie Witch
Fireball Zap Goblin Gang Baby Dragon Witch
Goblin Gang Fireball Valkyrie Witch
Valkyrie
Zap Fireball Valkyrie Baby Dragon Witch
Witch Goblin Gang
Valkyrie Witch
Zap Fireball Valkyrie
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Goblin Gang Witch Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Fireball Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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