My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Prince Night Witch
Giant Snowball
Goblin Gang Skeleton Army Night Witch
Zap
Goblin Gang Skeleton Army Prince Night Witch
Barbarian Barrel
Goblin Gang Skeleton Army Night Witch
The Log
Goblin Gang Skeleton Army Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Night Witch
Royal Delivery
Goblin Gang Skeleton Army Prince Night Witch
Fireball
Goblin Gang Skeleton Army Night Witch
Poison
Goblin Gang Skeleton Army Night Witch
Lightning
Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Skeleton Army Fireball Night Witch Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Prince Night Witch
Goblin Gang
Giant Prince
Fireball
Zap Giant
Giant
Zap Rage Prince Night Witch Goblin Gang Fireball
Rage
Giant Prince Night Witch
Skeleton Army
Prince
Zap Giant Goblin Gang Rage
Night Witch
Giant Zap Rage

Defense Synergies 1 7

Zap
Fireball Goblin Gang Skeleton Army Prince Night Witch
Goblin Gang
Zap Skeleton Army Prince
Fireball
Zap
Giant
Rage
Skeleton Army
Zap Goblin Gang Prince
Prince
Zap Goblin Gang Skeleton Army
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Zap Goblin Gang Prince Night Witch
Goblin Gang Skeleton Army Prince Night Witch
Skeleton Army Prince Night Witch Goblin Gang
Fireball Skeleton Army Prince
Goblin Gang Fireball Skeleton Army Zap Night Witch
Zap Goblin Gang Fireball Night Witch
Zap Fireball
Goblin Gang Skeleton Army Prince Night Witch
Goblin Gang Skeleton Army Prince Night Witch
Goblin Gang Skeleton Army Zap Fireball Night Witch
Zap Goblin Gang Fireball Night Witch
Skeleton Army Prince Night Witch Zap Goblin Gang Fireball
Fireball Skeleton Army Zap Goblin Gang Prince Night Witch
Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Fireball Prince
Goblin Gang Fireball Skeleton Army Prince Night Witch
Fireball Zap Goblin Gang Skeleton Army Prince Night Witch
Zap Fireball
Prince
Goblin Gang Skeleton Army Fireball Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Prince
Fireball Zap Goblin Gang Prince
Goblin Gang Skeleton Army Zap Prince
Goblin Gang Skeleton Army Prince Zap Fireball Night Witch
Goblin Gang Skeleton Army Prince Night Witch
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Prince Fireball Night Witch
Skeleton Army Prince
Zap Fireball Skeleton Army Prince
Goblin Gang Skeleton Army
Prince
Skeleton Army Zap Fireball Prince
Skeleton Army Prince Goblin Gang Fireball Night Witch
Fireball Skeleton Army
Goblin Gang Skeleton Army Zap Fireball Prince Night Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Prince Night Witch
Zap Fireball Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Night Witch
Zap Fireball Prince
Zap Fireball
Fireball Prince Night Witch
Fireball
Prince
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap Prince
Fireball Zap
Zap Fireball Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Prince
Fireball
Zap Goblin Gang Fireball Skeleton Army Prince Night Witch
Fireball Zap
Fireball
Fireball Goblin Gang Prince
Zap Fireball
Zap Fireball
Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Prince

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