My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Flying Machine Bandit
Barbarian Barrel
Goblin Gang Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine P.E.K.K.A Bandit Electro Wizard
Fireball
Goblin Gang Flying Machine Bandit Electro Wizard
Poison
Goblin Gang Flying Machine Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Bandit Fireball Flying Machine Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Flying Machine The Log Bandit
Goblin Gang
P.E.K.K.A Bandit
Fireball
Zap The Log Electro Wizard
Flying Machine
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Flying Machine The Log
The Log
Zap Fireball P.E.K.K.A Bandit
Bandit
Zap Goblin Gang The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Bandit

Defense Synergies 4 20

Zap
Fireball Electro Wizard Goblin Gang Flying Machine P.E.K.K.A The Log Bandit
Goblin Gang
Zap Flying Machine P.E.K.K.A The Log Bandit Electro Wizard
Fireball
Zap The Log Bandit Electro Wizard
Flying Machine
Zap Goblin Gang P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Zap Goblin Gang Flying Machine Electro Wizard
The Log
Fireball P.E.K.K.A Zap Goblin Gang Flying Machine Bandit Electro Wizard
Bandit
Zap Goblin Gang Fireball Flying Machine The Log Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball Flying Machine P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine The Log Electro Wizard
P.E.K.K.A Zap Goblin Gang Flying Machine The Log Bandit Electro Wizard
Goblin Gang P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Flying Machine Bandit Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Flying Machine
Zap Fireball Flying Machine P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Bandit Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Flying Machine The Log Bandit
Zap Goblin Gang Fireball Flying Machine Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Flying Machine The Log Bandit Electro Wizard
Fireball Zap Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A The Log Bandit Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Flying Machine The Log Bandit Electro Wizard
Zap The Log Fireball Flying Machine Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Fireball Flying Machine P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Goblin Gang Flying Machine The Log
Goblin Gang P.E.K.K.A Bandit Zap The Log Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball The Log Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Fireball Zap Goblin Gang Flying Machine Electro Wizard
Goblin Gang P.E.K.K.A Fireball Flying Machine Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Flying Machine The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Fireball Bandit
Fireball Flying Machine
Goblin Gang Electro Wizard Zap Fireball Flying Machine P.E.K.K.A The Log
Zap Fireball Flying Machine P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log Bandit
Fireball Zap Flying Machine The Log Bandit Electro Wizard
Fireball Flying Machine The Log Bandit
Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Zap Flying Machine
Flying Machine The Log
Fireball The Log Zap Flying Machine
Fireball The Log Zap Flying Machine Bandit
Goblin Gang Fireball Electro Wizard
Zap Fireball Flying Machine The Log Bandit Electro Wizard
Fireball Zap Flying Machine
Flying Machine Fireball The Log Bandit
Fireball Flying Machine Bandit
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log Bandit
Fireball Flying Machine The Log Bandit
Fireball
Zap Fireball Flying Machine The Log Bandit Electro Wizard
Zap Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Fireball
Fireball The Log Zap Flying Machine Bandit Electro Wizard
Fireball Zap Flying Machine The Log Bandit
Fireball Zap The Log Bandit
Zap Fireball Flying Machine Electro Wizard
Zap Electro Wizard Fireball Flying Machine
Fireball
Zap Fireball The Log Bandit
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Goblin Gang Fireball Flying Machine Bandit
Fireball Zap Flying Machine Electro Wizard
The Log Fireball
Fireball Goblin Gang Flying Machine Electro Wizard
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine P.E.K.K.A
Zap Goblin Gang Fireball Flying Machine The Log Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine The Log Bandit Electro Wizard

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