My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Lumberjack Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack Night Witch
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Battle Healer Electro Wizard Lumberjack Night Witch
Fireball
Goblin Gang Battle Healer Electro Wizard Lumberjack Night Witch
Poison
Goblin Gang Battle Healer Electro Wizard Night Witch
Lightning
Battle Healer Electro Wizard Lumberjack Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Battle Healer Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Battle Healer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Battle Healer Golem Lumberjack Night Witch
Goblin Gang
Battle Healer Golem
Fireball
Zap Golem Electro Wizard
Battle Healer
Zap Goblin Gang Golem Electro Wizard Lumberjack Night Witch
Golem
Fireball Night Witch Zap Goblin Gang Battle Healer Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Battle Healer Golem Lumberjack
Lumberjack
Zap Battle Healer Golem Electro Wizard Night Witch
Night Witch
Golem Zap Battle Healer Lumberjack

Defense Synergies 2 15

Zap
Fireball Electro Wizard Goblin Gang Battle Healer Lumberjack Night Witch
Goblin Gang
Zap Battle Healer Electro Wizard Lumberjack
Fireball
Zap Battle Healer Electro Wizard Lumberjack
Battle Healer
Zap Goblin Gang Fireball Electro Wizard Lumberjack Night Witch
Golem
Electro Wizard
Zap Goblin Gang Fireball Battle Healer Lumberjack Night Witch
Lumberjack
Zap Goblin Gang Fireball Battle Healer Electro Wizard
Night Witch
Zap Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Lumberjack Zap Goblin Gang Battle Healer Electro Wizard Night Witch
Goblin Gang Lumberjack Electro Wizard Night Witch
Lumberjack Night Witch Goblin Gang Electro Wizard
Fireball Battle Healer Lumberjack
Goblin Gang Fireball Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Goblin Gang Fireball Night Witch
Zap Fireball Battle Healer Electro Wizard
Goblin Gang Lumberjack Night Witch
Goblin Gang Battle Healer Electro Wizard Lumberjack Night Witch
Goblin Gang Electro Wizard Zap Fireball Lumberjack Night Witch
Zap Goblin Gang Fireball Electro Wizard Night Witch
Lumberjack Night Witch Zap Goblin Gang Fireball Battle Healer Electro Wizard
Fireball Zap Goblin Gang Electro Wizard Lumberjack Night Witch
Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Fireball Electro Wizard Lumberjack
Goblin Gang Fireball Electro Wizard Lumberjack Night Witch
Fireball Zap Goblin Gang Battle Healer Electro Wizard Lumberjack Night Witch
Zap Fireball Battle Healer Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Fireball Battle Healer Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball Battle Healer Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Battle Healer Lumberjack
Goblin Gang Lumberjack Zap Battle Healer Electro Wizard
Goblin Gang Lumberjack Zap Fireball Battle Healer Electro Wizard Night Witch
Goblin Gang Battle Healer Lumberjack Night Witch
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang Fireball Battle Healer Electro Wizard Lumberjack Night Witch
Battle Healer Lumberjack
Zap Electro Wizard Fireball
Goblin Gang
Lumberjack
Zap Fireball Electro Wizard
Goblin Gang Fireball Lumberjack Night Witch
Fireball
Goblin Gang Electro Wizard Zap Fireball Battle Healer Lumberjack Night Witch
Zap Fireball Battle Healer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Electro Wizard Lumberjack Night Witch
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Fireball Electro Wizard
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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