My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Executioner Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Princess Night Witch
Zap
Goblin Gang Princess Night Witch
Barbarian Barrel
Goblin Gang Barbarian Hut Executioner Princess Night Witch
The Log
Goblin Gang Barbarian Hut Princess
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Princess Night Witch
Royal Delivery
Goblin Gang Executioner Princess Night Witch
Fireball
Goblin Gang Barbarian Hut Executioner Princess Night Witch
Poison
Goblin Gang Barbarian Hut Executioner Princess Night Witch
Lightning
Barbarian Hut Executioner Night Witch
Rocket
Barbarian Hut Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Fireball Night Witch Executioner Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Princess Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Barbarian Hut Executioner Golem Princess Night Witch
Goblin Gang
Barbarian Hut Golem Princess
Fireball
Zap Golem Princess
Barbarian Hut
Zap Goblin Gang Princess
Executioner
Zap Golem
Golem
Fireball Night Witch Zap Goblin Gang Executioner
Princess
Zap Goblin Gang Fireball Barbarian Hut
Night Witch
Golem Zap

Defense Synergies 1 10

Zap
Fireball Goblin Gang Barbarian Hut Executioner Princess Night Witch
Goblin Gang
Zap Barbarian Hut Princess
Fireball
Zap Barbarian Hut Princess
Barbarian Hut
Zap Goblin Gang Fireball Princess
Executioner
Zap
Golem
Princess
Zap Goblin Gang Fireball Barbarian Hut
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Executioner
Barbarian Hut Zap Goblin Gang Executioner Night Witch
Goblin Gang Barbarian Hut Executioner Night Witch
Barbarian Hut Night Witch Goblin Gang
Fireball Princess
Goblin Gang Fireball Zap Executioner Night Witch
Zap Goblin Gang Fireball Barbarian Hut Executioner Princess Night Witch
Barbarian Hut Zap Fireball
Barbarian Hut Goblin Gang Princess Night Witch
Goblin Gang Night Witch
Goblin Gang Executioner Zap Fireball Princess Night Witch
Executioner Zap Goblin Gang Fireball Barbarian Hut Princess Night Witch
Barbarian Hut Night Witch Zap Goblin Gang Fireball
Fireball Barbarian Hut Executioner Zap Goblin Gang Princess Night Witch
Barbarian Hut Goblin Gang
Barbarian Hut Zap Goblin Gang Fireball
Barbarian Hut Goblin Gang Fireball Executioner Night Witch
Fireball Zap Goblin Gang Barbarian Hut Executioner Night Witch
Zap Executioner Fireball Barbarian Hut Princess
Barbarian Hut
Goblin Gang Fireball Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Zap Fireball
Fireball Zap Goblin Gang Executioner
Goblin Gang Zap Barbarian Hut
Goblin Gang Zap Fireball Barbarian Hut Night Witch
Barbarian Hut Goblin Gang Executioner Night Witch
Fireball Executioner Zap Goblin Gang Princess
Goblin Gang Fireball Barbarian Hut Night Witch
Barbarian Hut
Zap Fireball Barbarian Hut
Goblin Gang Barbarian Hut
Zap Fireball
Goblin Gang Fireball Barbarian Hut Executioner Night Witch
Fireball Barbarian Hut Executioner Princess
Goblin Gang Zap Fireball Barbarian Hut Executioner Night Witch
Executioner Zap Fireball Barbarian Hut Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Barbarian Hut
Fireball Zap Executioner Princess
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Executioner Zap
Fireball Executioner Zap Princess
Executioner Princess
Fireball Zap Barbarian Hut Executioner Princess
Fireball Zap
Goblin Gang Fireball Night Witch
Zap Fireball Princess
Fireball Zap Executioner Princess
Fireball Barbarian Hut Executioner Princess
Fireball Princess
Princess Zap Fireball Barbarian Hut
Zap Fireball Barbarian Hut Executioner Princess
Fireball Barbarian Hut Executioner Princess
Fireball
Night Witch
Zap Fireball Executioner Princess
Zap Fireball Princess
Fireball Night Witch
Fireball Princess
Zap Fireball Barbarian Hut
Zap Fireball Executioner Princess
Fireball Zap Executioner Princess
Fireball Zap Princess
Fireball Zap
Zap Fireball Executioner Princess Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Princess
Fireball Princess
Zap Goblin Gang Fireball Barbarian Hut Princess Night Witch
Fireball Zap Executioner Princess
Fireball
Fireball Goblin Gang Executioner Princess
Zap Fireball Executioner Princess
Zap Fireball
Executioner
Zap Goblin Gang Fireball Princess
Zap Fireball Executioner Princess
Zap Fireball Executioner Princess

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