My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

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Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Electro Wizard Lumberjack Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch Sparky
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Night Witch Sparky
Barbarian Barrel
Electro Wizard Lumberjack Night Witch Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Electro Dragon Electro Wizard Lumberjack Night Witch Sparky
Fireball
Electro Dragon Electro Wizard Lumberjack Night Witch Sparky
Poison
Electro Dragon Electro Wizard Night Witch Sparky
Lightning
Electro Dragon Electro Wizard Lumberjack Night Witch Sparky
Rocket
Electro Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Poison Electro Wizard Lumberjack Night Witch Giant Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Poison Electro Wizard Lumberjack

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Sparky Poison Electro Dragon Lumberjack Night Witch
Giant
Zap Poison Electro Dragon Night Witch Sparky Electro Wizard Lumberjack
Poison
Giant Zap Electro Dragon Night Witch
Electro Dragon
Giant Zap Poison Sparky
Electro Wizard
Zap Giant Lumberjack Sparky
Lumberjack
Zap Giant Electro Wizard Night Witch Sparky
Night Witch
Giant Zap Poison Lumberjack
Sparky
Zap Giant Electro Dragon Electro Wizard Lumberjack

Defense Synergies 1 11

Zap
Electro Wizard Poison Electro Dragon Lumberjack Night Witch Sparky
Giant
Poison
Zap Electro Wizard Sparky
Electro Dragon
Zap Electro Wizard Lumberjack
Electro Wizard
Zap Poison Electro Dragon Lumberjack Night Witch
Lumberjack
Zap Electro Dragon Electro Wizard
Night Witch
Zap Electro Wizard
Sparky
Zap Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Electro Wizard Sparky
Lumberjack Sparky Zap Electro Dragon Electro Wizard Night Witch
Lumberjack Sparky Electro Dragon Electro Wizard Night Witch
Lumberjack Night Witch Sparky Electro Dragon Electro Wizard
Poison Lumberjack Sparky
Zap Electro Dragon Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Poison Electro Dragon Night Witch
Zap Poison Electro Dragon Electro Wizard Sparky
Sparky Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch Sparky
Poison Electro Wizard Zap Electro Dragon Lumberjack Night Witch
Zap Poison Electro Dragon Electro Wizard Night Witch
Lumberjack Night Witch Sparky Zap Electro Dragon Electro Wizard
Sparky Zap Poison Electro Dragon Electro Wizard Lumberjack Night Witch
Sparky Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack Sparky
Sparky Poison Electro Dragon Electro Wizard Lumberjack Night Witch
Zap Electro Dragon Electro Wizard Lumberjack Night Witch
Zap Poison Electro Dragon Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Poison Electro Dragon Electro Wizard Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard Sparky
Poison Electro Wizard Zap Electro Dragon Lumberjack
Lumberjack Zap Electro Dragon Electro Wizard Sparky
Lumberjack Zap Electro Wizard Night Witch Sparky
Lumberjack Night Witch Sparky
Poison Zap Electro Dragon Electro Wizard
Sparky Electro Wizard Lumberjack Night Witch
Lumberjack Sparky
Zap Electro Dragon Electro Wizard Poison Sparky
Sparky
Electro Dragon Lumberjack Sparky
Zap Poison Electro Wizard
Lumberjack Night Witch Sparky
Electro Dragon Sparky
Electro Dragon Electro Wizard Sparky Zap Poison Lumberjack Night Witch
Poison Zap Electro Dragon Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Sparky
Poison Zap Electro Dragon Electro Wizard
Poison Electro Dragon Sparky
Poison Sparky
Poison Zap Sparky
Poison Zap Electro Dragon
Poison Sparky
Poison Zap Electro Dragon
Poison Zap Electro Dragon
Poison Electro Dragon Electro Wizard Lumberjack Night Witch Sparky
Poison Zap Electro Dragon Electro Wizard Sparky
Poison Zap Electro Dragon
Poison Sparky
Poison Electro Dragon
Zap Poison Sparky
Zap Poison Electro Dragon Sparky
Poison Electro Dragon Sparky
Poison Sparky
Night Witch Sparky
Zap Poison Electro Dragon Electro Wizard Sparky
Zap Poison Electro Dragon
Poison Night Witch Sparky
Poison
Sparky
Zap Poison Electro Dragon
Zap Poison Electro Dragon Sparky
Poison Zap Electro Dragon Electro Wizard Sparky
Zap Poison Electro Dragon Sparky
Poison Zap Sparky
Poison Zap Electro Dragon Electro Wizard Night Witch Sparky
Zap Electro Dragon Electro Wizard Poison
Night Witch Sparky
Poison Zap Electro Dragon Night Witch Sparky
Zap Poison Electro Dragon Electro Wizard Sparky
Sparky
Poison Sparky
Zap Electro Wizard Electro Dragon Night Witch
Poison Zap Electro Dragon Electro Wizard
Poison Electro Dragon Electro Wizard Lumberjack Sparky
Zap Poison Electro Dragon
Zap Poison Sparky
Electro Dragon Sparky
Zap Electro Dragon Poison Electro Wizard Sparky
Zap Poison Electro Dragon Electro Wizard
Poison Electro Dragon Zap Electro Wizard Sparky

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