My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Barbarian Hut Baby Dragon Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Barbarian Hut Executioner Sparky
The Log
Goblin Gang Barbarian Hut Sparky
Earthquake
Goblin Gang Barbarian Hut
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Executioner Sparky
Fireball
Goblin Gang Barbarian Hut Baby Dragon Executioner Sparky
Poison
Goblin Gang Barbarian Hut Executioner Sparky
Lightning
Barbarian Hut Baby Dragon Executioner Sparky
Rocket
Barbarian Hut Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Baby Dragon Giant Executioner Barbarian Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Baby Dragon

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Barbarian Hut Baby Dragon Executioner
Goblin Gang
Giant Barbarian Hut Baby Dragon Sparky
Giant
Zap Sparky Goblin Gang Barbarian Hut Tornado Baby Dragon Executioner
Barbarian Hut
Zap Goblin Gang Giant Baby Dragon
Tornado
Zap Baby Dragon Executioner Sparky Giant
Baby Dragon
Tornado Zap Goblin Gang Giant Barbarian Hut Sparky
Executioner
Tornado Zap Giant
Sparky
Zap Giant Tornado Goblin Gang Baby Dragon

Defense Synergies 2 11

Zap
Goblin Gang Barbarian Hut Tornado Baby Dragon Executioner Sparky
Goblin Gang
Zap Barbarian Hut Sparky
Giant
Barbarian Hut
Zap Goblin Gang Baby Dragon
Tornado
Executioner Sparky Zap Baby Dragon Sparky
Baby Dragon
Zap Barbarian Hut Tornado
Executioner
Tornado Zap
Sparky
Tornado Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Baby Dragon Executioner Sparky
Barbarian Hut Sparky Zap Goblin Gang Executioner
Goblin Gang Barbarian Hut Tornado Sparky Executioner
Barbarian Hut Sparky Goblin Gang
Tornado Sparky
Goblin Gang Tornado Zap Baby Dragon Executioner
Tornado Zap Goblin Gang Barbarian Hut Baby Dragon Executioner
Barbarian Hut Zap Baby Dragon Sparky
Barbarian Hut Sparky Goblin Gang Tornado
Goblin Gang Tornado Sparky
Goblin Gang Executioner Zap Tornado Baby Dragon
Executioner Zap Goblin Gang Barbarian Hut Tornado Baby Dragon
Barbarian Hut Sparky Zap Goblin Gang
Barbarian Hut Executioner Sparky Zap Goblin Gang Tornado Baby Dragon
Barbarian Hut Sparky Goblin Gang
Barbarian Hut Tornado Zap Goblin Gang Sparky
Barbarian Hut Sparky Goblin Gang Tornado Executioner
Zap Goblin Gang Barbarian Hut Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner Barbarian Hut
Barbarian Hut Sparky Tornado
Goblin Gang Baby Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Zap Sparky
Zap Goblin Gang Baby Dragon Executioner
Goblin Gang Zap Barbarian Hut Sparky
Goblin Gang Zap Barbarian Hut Tornado Sparky
Barbarian Hut Goblin Gang Executioner Sparky
Executioner Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Sparky Barbarian Hut
Barbarian Hut Sparky
Zap Barbarian Hut Tornado Baby Dragon Sparky
Goblin Gang Barbarian Hut Sparky
Sparky
Zap Tornado
Goblin Gang Barbarian Hut Executioner Sparky
Barbarian Hut Baby Dragon Executioner Sparky
Goblin Gang Sparky Zap Barbarian Hut Tornado Baby Dragon Executioner
Executioner Zap Barbarian Hut Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon Sparky
Zap Tornado Baby Dragon Executioner
Barbarian Hut Baby Dragon Sparky
Barbarian Hut Sparky
Executioner Zap Baby Dragon Sparky
Executioner Zap Tornado Baby Dragon
Tornado Baby Dragon Executioner Sparky
Zap Barbarian Hut Tornado Baby Dragon Executioner
Zap Tornado
Goblin Gang Tornado Sparky
Zap Tornado Sparky
Zap Tornado Baby Dragon Executioner
Barbarian Hut Baby Dragon Executioner Sparky
Baby Dragon
Zap Barbarian Hut Baby Dragon Sparky
Zap Barbarian Hut Baby Dragon Executioner Sparky
Barbarian Hut Baby Dragon Executioner Sparky
Tornado Sparky
Sparky
Zap Baby Dragon Executioner Sparky
Zap Tornado Baby Dragon
Baby Dragon Sparky
Tornado
Tornado Sparky
Zap Barbarian Hut Baby Dragon
Zap Tornado Baby Dragon Executioner Sparky
Zap Tornado Baby Dragon Executioner Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Sparky
Zap Tornado Baby Dragon Executioner Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Goblin Gang Barbarian Hut
Zap Tornado Baby Dragon Executioner
Goblin Gang Baby Dragon Executioner Sparky
Zap Baby Dragon Executioner
Zap Tornado Sparky
Executioner Sparky
Zap Goblin Gang Tornado Baby Dragon Sparky
Zap Tornado Executioner
Zap Tornado Baby Dragon Executioner Sparky

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