My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Witch Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Flying Machine Skeleton Army Witch
Zap
Flying Machine Skeleton Army Witch Sparky
Barbarian Barrel
Skeleton Army Witch Electro Wizard Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Flying Machine Skeleton Army Witch
Royal Delivery
Flying Machine Skeleton Army Witch Electro Wizard Sparky
Fireball
Flying Machine Skeleton Army Witch Electro Wizard Sparky
Poison
Flying Machine Skeleton Army Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Flying Machine Electro Wizard Giant Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Flying Machine Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Sparky Flying Machine Witch Mega Knight
Flying Machine
Zap Giant Mega Knight
Giant
Zap Sparky Flying Machine Witch Electro Wizard
Skeleton Army
Sparky
Witch
Zap Giant Mega Knight
Electro Wizard
Zap Giant Sparky Mega Knight
Sparky
Zap Giant Skeleton Army Electro Wizard
Mega Knight
Zap Flying Machine Witch Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Mega Knight Flying Machine Skeleton Army Witch Sparky
Flying Machine
Zap Skeleton Army Electro Wizard Mega Knight
Giant
Skeleton Army
Zap Flying Machine Electro Wizard Sparky
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Flying Machine Skeleton Army Witch Mega Knight
Sparky
Zap Skeleton Army
Mega Knight
Zap Flying Machine Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard Sparky
Skeleton Army Sparky Zap Flying Machine Witch Electro Wizard Mega Knight
Skeleton Army Witch Sparky Mega Knight Electro Wizard
Skeleton Army Witch Sparky Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Flying Machine Electro Wizard Mega Knight
Electro Wizard Zap Flying Machine Witch
Zap Flying Machine Electro Wizard Sparky Mega Knight
Witch Sparky Skeleton Army
Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Witch Electro Wizard Zap Flying Machine Mega Knight
Zap Flying Machine Witch Electro Wizard
Skeleton Army Sparky Mega Knight Zap Flying Machine Witch Electro Wizard
Skeleton Army Sparky Mega Knight Zap Witch Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Sparky Mega Knight
Sparky Mega Knight Skeleton Army Witch Electro Wizard
Mega Knight Zap Flying Machine Skeleton Army Witch Electro Wizard
Zap Witch Flying Machine Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Flying Machine Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch Electro Wizard Sparky
Electro Wizard Zap Flying Machine Mega Knight
Skeleton Army Mega Knight Zap Witch Electro Wizard Sparky
Skeleton Army Mega Knight Zap Electro Wizard Sparky
Skeleton Army Witch Sparky Mega Knight
Zap Flying Machine Witch Electro Wizard
Skeleton Army Sparky Flying Machine Witch Electro Wizard
Mega Knight Skeleton Army Sparky
Zap Electro Wizard Mega Knight Flying Machine Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Mega Knight Flying Machine Witch Sparky
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Witch Sparky
Flying Machine Skeleton Army Witch Sparky Mega Knight
Skeleton Army Witch Electro Wizard Sparky Zap Flying Machine
Mega Knight Zap Flying Machine Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Sparky
Zap Flying Machine Electro Wizard
Flying Machine Sparky
Flying Machine Sparky
Zap Sparky Mega Knight
Zap Flying Machine Witch
Flying Machine Witch Sparky
Zap Flying Machine
Zap Flying Machine
Electro Wizard Sparky
Zap Flying Machine Electro Wizard Sparky
Zap Flying Machine
Flying Machine Sparky
Flying Machine
Zap Flying Machine Sparky
Zap Flying Machine Witch Sparky
Flying Machine Sparky Mega Knight
Sparky
Sparky
Zap Flying Machine Electro Wizard Sparky Mega Knight
Zap Flying Machine Witch Mega Knight
Sparky Mega Knight
Sparky
Zap Flying Machine
Zap Witch Sparky Mega Knight
Witch
Zap Flying Machine Witch Electro Wizard Sparky
Zap Flying Machine Witch Sparky Mega Knight
Zap Sparky
Zap Flying Machine Witch Electro Wizard Sparky
Zap Electro Wizard Flying Machine Witch
Sparky
Zap Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Flying Machine Skeleton Army Witch
Zap Flying Machine Witch Electro Wizard
Flying Machine Electro Wizard Sparky Mega Knight
Zap Flying Machine
Zap Sparky
Flying Machine Sparky Mega Knight
Zap Flying Machine Witch Electro Wizard Sparky
Zap Flying Machine Witch Electro Wizard
Zap Flying Machine Witch Electro Wizard Sparky Mega Knight

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