My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Firecracker Fireball Electro Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Firecracker

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Mirror P.E.K.K.A Electro Wizard The Log
Firecracker
Zap Elite Barbarians Mirror P.E.K.K.A
Elite Barbarians
Zap Firecracker Fireball The Log
Fireball
Zap Mirror Elite Barbarians The Log Electro Wizard
Mirror
Zap Fireball The Log Firecracker
P.E.K.K.A
Zap Electro Wizard Firecracker The Log
The Log
Mirror Zap Elite Barbarians Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 7 13

Zap
Fireball Mirror Electro Wizard Firecracker Elite Barbarians P.E.K.K.A The Log
Firecracker
The Log Zap Mirror P.E.K.K.A Electro Wizard
Elite Barbarians
Zap The Log
Fireball
Zap Mirror The Log Electro Wizard
Mirror
Zap Fireball Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Zap Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Zap Elite Barbarians Mirror Electro Wizard
Electro Wizard
Zap Firecracker Fireball Mirror P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap Firecracker The Log Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Electro Wizard
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Fireball
Zap Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Zap Firecracker Fireball The Log
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Zap Elite Barbarians Fireball The Log Electro Wizard
Fireball Zap Firecracker P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard
Firecracker Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Zap Firecracker Elite Barbarians The Log Electro Wizard
Zap The Log Firecracker Fireball Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Firecracker Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Zap Elite Barbarians Fireball The Log Electro Wizard
P.E.K.K.A Elite Barbarians
Firecracker Fireball Zap Electro Wizard
P.E.K.K.A Elite Barbarians Fireball Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Firecracker Elite Barbarians Fireball The Log
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians P.E.K.K.A Fireball
Firecracker Fireball
Elite Barbarians Electro Wizard Zap Firecracker Fireball P.E.K.K.A The Log
Zap Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Zap
Firecracker The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Zap Fireball The Log Electro Wizard
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Zap Firecracker Fireball The Log Electro Wizard
Zap Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap Firecracker The Log
Elite Barbarians Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Fireball The Log Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball The Log Electro Wizard

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