My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon Lumberjack
Zap
Firecracker Royal Giant Guards Inferno Dragon
Barbarian Barrel
Firecracker Guards Lumberjack
The Log
Firecracker Royal Giant Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Bowler Inferno Dragon Lumberjack
Fireball
Firecracker Bowler Inferno Dragon Lumberjack
Poison
Firecracker Guards
Lightning
Bowler Inferno Dragon Lumberjack
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Guards Inferno Dragon Lumberjack Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Guards

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Royal Giant Guards Bowler The Log Lumberjack
Firecracker
Zap Royal Giant Bowler Inferno Dragon Lumberjack
Royal Giant
Firecracker Zap Guards Bowler The Log Lumberjack
Guards
Zap Royal Giant The Log Lumberjack
Bowler
Zap Firecracker Royal Giant The Log Lumberjack
The Log
Zap Royal Giant Guards Bowler Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Zap Firecracker Royal Giant Guards Bowler The Log

Defense Synergies 2 13

Zap
Firecracker Guards Bowler The Log Inferno Dragon Lumberjack
Firecracker
The Log Zap Guards Lumberjack
Royal Giant
Guards
Zap Firecracker The Log Lumberjack
Bowler
The Log Zap Lumberjack
The Log
Firecracker Bowler Zap Guards Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Firecracker Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker The Log
Inferno Dragon Lumberjack Zap Firecracker The Log
Bowler Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Firecracker Guards Bowler
Firecracker Bowler The Log Lumberjack
Bowler The Log Zap Firecracker Guards Lumberjack
Inferno Dragon Zap Firecracker
Bowler Zap The Log
Inferno Dragon Lumberjack
Guards Firecracker Bowler Lumberjack
Guards Zap Firecracker Bowler The Log Lumberjack
Inferno Dragon Zap Firecracker
Bowler Lumberjack Zap Guards The Log
Bowler Zap Firecracker Guards The Log Lumberjack
Inferno Dragon Lumberjack
Zap Bowler The Log Inferno Dragon Lumberjack
Firecracker Bowler Lumberjack
Zap Firecracker Guards Bowler The Log Lumberjack
Zap The Log Firecracker Guards Bowler Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bowler Firecracker Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Bowler
Zap Firecracker Bowler The Log Inferno Dragon Lumberjack
Guards Lumberjack Zap Bowler The Log
Guards Bowler Lumberjack Zap The Log
Guards Bowler Inferno Dragon Lumberjack
Firecracker Zap
Guards Bowler Lumberjack
Inferno Dragon Lumberjack
Zap Firecracker The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Bowler Lumberjack
Zap Guards Bowler The Log
Bowler Guards Lumberjack
Firecracker Bowler
Guards Zap Firecracker Bowler The Log Inferno Dragon Lumberjack
Bowler Zap Firecracker The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap Bowler The Log
The Log
Firecracker Guards The Log
Zap Firecracker Bowler The Log
Firecracker Zap
Firecracker Bowler The Log
The Log Zap Firecracker Bowler
The Log Zap Firecracker
Guards Bowler Lumberjack
Firecracker Zap Bowler The Log
Zap Firecracker
Firecracker Bowler The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Bowler The Log
Firecracker Bowler The Log
Zap Firecracker Bowler The Log
Zap Firecracker Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap Firecracker The Log Bowler
Inferno Dragon
Firecracker The Log Zap Bowler
Zap Bowler The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker Guards
Bowler
Zap The Log
Zap Firecracker
Firecracker Bowler The Log
Zap Guards
Zap Firecracker
The Log
Firecracker Bowler Lumberjack
The Log Zap Firecracker Bowler
Zap
Firecracker
Zap Firecracker Guards Bowler The Log
Firecracker Zap
Zap Firecracker Bowler The Log

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